Individual Origins(それぞれの原点)#

参照

Mode(モード):

Object Mode(オブジェクトモード)とEdit Mode(編集モード)

ヘッダー:

pivot-icon Pivot Point(ピボットポイント) ‣ Individual Origins(それぞれの原点)

ショートカットキー:

Period

While the other pivot point modes transform the whole selection around one point, Individual Origins transforms each item around itself.

Object Mode(オブジェクトモード)の場合#

Each object gets transformed around its origin, which is a point that can be chosen freely and doesn't have to be in the center. In the example below, the orange rectangle has it in a corner instead.

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_rotation-around-center.png

個々の原点を中心に回転。#

The images below compare Individual Origins to Median Point(中点).

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_objects-rotate.png

Starting situation, rotation around Individual Origins, rotation around Median Point.#

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_objects-scale.png

Starting situation, scaling using Individual Origins, scaling using Median Point.#

Edit Mode(編集モード)の場合#

Each selected element is transformed around its own centerpoint.

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_rotation-faces.png

Starting situation, rotation around Individual Origins, rotation around Median Point.#

../../../../_images/editors_3dview_controls_pivot-point_individual-origins_scale-individual-faces.png

Starting situation, scaling using Individual Origins, scaling using Median Point.#

When you transform adjacent faces or edges, they are treated as a single element (meaning they don't become disconnected).