Merge(マージ)

参照

Mode(モード):

Edit Mode(編集モード)

Menu(メニュー):

Mesh(メッシュ) ‣ Merge(マージ), Context Menu(コンテクストメニュー) ‣ Merge(マージ)

ショートカットキー:

M

Merges the selected vertices together. The menu has the following options:

At Center(中心に)

Merge all selected vertices into one vertex placed at their geometric center (i.e. the average of their positions, not their bounding box center).

At Cursor(カーソル位置に)

Merge all selected vertices into one vertex placed at the 3D Cursor(3Dカーソル).

Collapse(束ねる)

Merge each island of connected vertices into one vertex placed at the average position.

At First(最初に選択した頂点に)

Merge all selected vertices into the one that was selected first. Only available in the Vertex selection mode.

At Last(最後に選択した頂点に)

Merge all selected vertices into the one that was selected last. Only available in the Vertex selection mode.

By Distance(距離で)

Merge each cluster of vertices that are closer to each other than a certain distance.

注釈

At First and At Last depend on the selection order which is easily lost (e.g. by changing the selection mode). They should typically be run right after making the selection.

参考

The Weld(溶接)モディファイアー merges vertices by distance non-destructively.

Options(オプション)

After merging, the following options are available in the Adjust Last Operation(最後の操作を調整) panel:

Type(タイプ)

The type of merge to perform.

UVs(UV)

Corrects the UV coordinates to avoid texture distortion.

Merge By Distance instead has the following options:

Merge Distance(結合距離)

Vertices closer than this distance will be merged.

Centroid Merge

Place each new vertex at the average position of the vertices that were merged together. When disabled, the position of the original vertex closest to this average is used.

Unselected(非選択部)

Allow merging selected vertices with unselected ones.

Sharp Edges(シャープな辺)

If the mesh uses smooth shading and has custom split normals, this option will add edge marks where needed so that sharp edges will remain sharp after merging.