索引 記号 | A | B | C | D | E | F | G | H | I | K | L | M | N | O | P | Q | R | S | T | U | V | W | Z | ウ | ク | ス | テ | ハ | フ | リ | レ | 細 | 辺 | 面 記号 3D Mouse A Action Action Safe Active(アクティブ) Add-ons, [1] Add-ons Extensions Aliasing Alpha Channel(アルファチャンネル) Ambient Light Ambient Occlusion(アンビエントオクルージョン(AO)) Animation(アニメーション) Anti-Aliasing(アンチエイリアス) Armature(アーマチュア) Asset Catalog Asset Library Asset Metadata Asset(アセット) Attribute(属性) Axis Angle(軸の角度) Axis(座標軸) B Baking(ベイク) Bevel(ベベル) Bézier(ベジエ) Bit Depth Blender Session Bone Collection Bone(ボーン) Boolean(ブーリアン) Bounding Box(バウンディングボックス) Bounding Volume Hierarchy bssrdf() built-in function built-in function bssrdf() BVH C Caustics Child(子) Chroma Chromaticities Chrominance Clamp(範囲制限) Clamping Collection(コレクション) Color Blend Modes Color Gamut Color Model(カラーモデル) Color Space(色空間) Compositing Nodes Active Camera Boolean Camera Info Combine Matrix Font Integer Integer Vector Invert Matrix Matrix Determinant Menu Multiply Matrices Object Project Point Separate Matrix String Transform Direction Transform Point Transpose Matrix Value Vector Compositor Nodes Alpha Convert Alpha Over Anti-Aliasing Bilateral Blur Blackbody Blank Image Blur Bokeh Blur Bokeh Image Box Mask Brick Texture Brightness/Contrast Channel Key Checker Texture Chroma Key Chromatic Aberration Color Color Balance Color Correction Color Key Color Ramp Color Space Color Spill Combine Color Combine Cylindrical, [1] Combine Spherical, [1] Combine XYZ Convert to Display Convolve Corner Pin Crop Cryptomatte Cryptomatte (Legacy) Defocus Denoise Depth Combine Despeckle Difference Key Dilate/Erode Directional Blur Displace Distance Key Double Edge Mask Ellipse Mask Exposure File Output Filter Find in String, [1] Flip Gabor Texture Gamma Glare Gradient Texture Group Input Group Output Hue Correct Hue/Saturation/Value ID Mask Image Image Coordinates Image Info Index Switch Inpaint Invert Color Keying Keying Screen Kuwahara Lens Distortion Levels Luminance Key Magic Texture Map Range, [1], [2] Map UV Mask Mask To SDF Match String Math Menu Switch Mix Mix Rotation Mix Vector Movie Clip Movie Distortion Noise Texture Normal Normalize Object Info Pixelate Plane Track Deform Posterize Radial Tiling Relative To Pixel Render Layers Replace String Retime RGB Curves RGB TO BW Rotate Scale Scene Time Sensor Noise Separate Color Separate Spherical, [1], [2], [3] Separate XYZ Sepia Sequencer Strip Info Set Alpha Slice String Special Characters Split Split Toning Stabilize 2D String Length String to Image String to Value Switch Switch View Time Curve Tone Map Track Position Transform Translate Trim String Tune Image Unsharp Mask Value To String Vector Blur Vector Curves Vector Math Vector Rotate Viewer Vignette Voronoi Texture Wave Texture White Noise Texture Concave Face Constraint Bone Constraints Object Constraints Rigid Body Constraints Convex Face Coplanar Crease(クリース) Current File Asset Library Curve Segment Curve(カーブ) Cyclic(ループ) D Data User Data-Block Movie Clip Depth of Field(被写界深度) Dielectric Material Diffuse Light Directional Light(ディレクショナルライト) Displacement Mapping Display Referenced DOF Dots Per Inch Double Buffer DPI E Edge Ring Edge(辺) Editors 3D Viewport Asset Browser Compositor Dope Sheet Drivers Editor File Browser Geometry Node Editor Graph Editor Image Editor Info Editor Movie Clip Editor NLA Editor Outliner Preferences Properties Python Console Shader Editor Spreadsheet Text Editor Texture Node Editor Timeline UV Editor Video Sequencer Elastic(ゴム状) Elasticity Empty(エンプティ) Euler Rotation Euler(オイラー) Extensions, [1] F F-Curve F-Curve Modifiers Built-in Function Modifier Cycles Modifier Envelope Modifier Gaussian Smoothing Generator Modifier Limits Modifier Noise Modifier Stepped Interpolation Modifier Face Normal Face(面) Fake User Field of View Fireflies FK Focal Length(焦点距離) Force Fields Boid Charge Curve Guide Drag Fluid Force Force Harmonic Lennard-Jones Magnetic Texture Turbulence Vortex Wind Forward Kinematics Frame Types G Gamma(ガンマ) Geodesic Geometric Center Geometry Nodes 3D Cursor Accumulate Field Active Camera Active Element Advect Grid Align Euler to Vector Align Rotation to Vector Arc Array Attach Hair Curves to Surface Attribute Reference Attribute Statistic Axis Angle to Rotation Axis to Rotation Bake Bézier Segment Bit Math Blackbody Blend Hair Curves Blur Attribute Bone Info Boolean Boolean Math Bounding Box Box Selection Braid Hair Curves Brick Texture Camera Info Capture Attribute Checker Texture Clamp Clip Grid Closure to List Clump Hair Curves Collection Collection Children Collection Info Color Color Ramp Combine Color Combine Cylindrical Combine Matrix Combine Spherical Combine Transform Combine XYZ Compare Cone Convex Hull Corners of Edge Corners of Face Corners of Vertex Create Guide Index Map Cube Cube Grid Topology Curl Hair Curves Curve Circle Curve Handle Position Curve Info Curve Length Curve Line Curve of Point Curve Root Curve Segment Curve Tangent Curve Tilt Curve Tip Curve to Mesh Curve to Points Curve to Tube Curves to Grease Pencil Cylinder Deform Curves on Surface Delete Geometry Dial Gizmo Displace Geometry Displace Hair Curves Distribute Points in Grid Distribute Points in Volume Distribute Points on Faces Domain Size Dual Mesh Duplicate Elements Duplicate Hair Curves Edge Angle Edge Length Edge Neighbors Edge Paths to Curves Edge Paths to Selection Edge Split Edge Vertices Edges of Corner Edges of Vertex Edges to Face Groups Endpoint Selection Euler to Rotation Evaluate at Index Evaluate on Domain Extrude Mesh Face Area Face Corner Angle Face Group Boundaries Face Neighbors Face of Corner Face Set Field Average Field Min & Max Field to Grid Field to List Field Variance Fields Fill Curve Fillet Curve Filter List Find In String Flip Faces Float Curve Float To Integer Font For Each Element Format String Frizz Hair Curves Gabor Texture Gamma Generate Hair Curves Geometry Input Geometry Proximity Geometry to Instance Get List Item Get Named Grid Gizmos Gradient Texture Grease Pencil to Curves Grid Grid Curl Grid Dilate & Erode Grid Divergence Grid Gradient Grid Info Grid Laplacian Grid Mean Grid Median Grid to Mesh Grid to Points Hair Hair Attachment Info Hair Curves Noise Handle Type Selection Hash Value Ico Sphere ID Image Image Info Image Texture Import CSV Import OBJ Import PLY Import STL Import Text Import VDB Index Index of Nearest Index Switch Inspection Instance Bounds Instance on Elements Instance on Points Instance Reference Instance Rotation Instance Scale Instance Transform Instances Instances to Points Integer Integer Math Interpolate Curves Interpolate Hair Curves Invert Matrix Invert Rotation Is Edge Boundary Is Edge Loose Is Edge Manifold Is Edge Smooth Is Face Planar Is Face Smooth Is Spline Cyclic Is UV Split Is Viewport Join Bundle, [1] Join Geometry Join Strings Linear Gizmo List Length Magic Texture Map Range Match String Material Material Index Material Selection Math Matrix Determinant Matrix Singular Value Decomposition (SVD) Menu Menu Switch Merge by Distance Merge Layers Mesh Boolean Mesh Circle Mesh Island Mesh Line Mesh to Curve Mesh to Density Grid Mesh to Points Mesh to SDF Grid Mesh to Volume Mix Mix Color Mix Vector Mouse Position Multiply Matrices Musgrave Texture Named Attribute Named Layer Selection Noise Texture Normal Normal Selection Object Object Info Offset Corner in Face Offset Point in Curve Pack UV Islands Points Points of Curve Points to Curves Points to SDF Grid Points to Vertices Points to Volume Position Project Point Prune Grid Quadratic Bézier Quadrilateral Quaternion to Rotation Radial Tiling Radius Random Rotation Random Value Randomize Transforms Raycast Realize Instances Redistribute Curve Points Remove Named Attribute Rename Attribute Repeat Replace Material Replace String Resample Curve Restore Curve Segment Length Reverse Curve RGB Curves Roll Hair Curves Rotate Euler Rotate Hair Curves Rotate Instances Rotate Rotation Rotate Vector Rotation Rotation to Euler Rotation to Quaternion Sample Curve Sample Grid Sample Grid Index Sample Index Sample Nearest Sample Nearest Surface Sample Sound Frequencies Sample UV Surface Scale Elements Scale Instances Scatter on Surface Scene Time SDF Fillet SDF Grid Boolean SDF Grid Laplacian SDF Grid Mean SDF Grid Mean Curvature SDF Grid Median SDF Grid Offset Selection Self Object Separate Color Separate Components Separate Cylindrical Separate Geometry Separate Matrix Separate Spherical Separate Transform Separate XYZ Set Curve Normal Set Curve Radius Set Curve Tilt Set Face Set Set Geometry Name Set Grease Pencil Color Set Grease Pencil Depth Set Grease Pencil Softness Set Grid Background Set Grid Transform Set Hair Curve Profile Set Handle Positions Set Handle Type Set ID Set Instance Transform Set Material Set Material Index Set Mesh Normal Set NURBS Order Set NURBS Weight Set Point Radius Set Position Set Selection Set Shade Smooth Set Spline Cyclic Set Spline Resolution Set Spline Type Shortest Edge Paths Shrinkwrap Hair Curves Simulation Slice String Smooth Geometry Smooth Hair Curves Sort Elements Special Characters Sphere Selection Spiral Spline Length Spline Parameter Spline Resolution Split String Split To Instances Star Store Named Attribute Store Named Grid Straighten Hair Curves String String Length String to Curves String to Value Subdivide Curve Subdivide Mesh Subdivision Surface Switch Tools Transform Direction Transform Geometry Transform Gizmo Transform Point Translate Instances Transpose Matrix Triangulate Trim Curve Trim Hair Curves Trim String UV Sphere UV Tangent UV Unwrap Value Value to String Vector Vector Curves Vector Math Vector Rotate Vertex Neighbors Vertex of Corner Viewer Viewport Transform Volume Cube Volume to Mesh Voronoi Texture Voxel Index Voxelize Grid Warning Wave Texture White Noise Texture Gimbal Lock Gimbal(ジンバル) Global Illumination Glossy Map Grease Pencil Modifiers Armature Modifier Array Modifier Build Modifier Dot Dash Modifier Envelope Modifier Hook Modifier Hue/Saturation Modifier Lattice Modifier Length Modifier Line Art Modifier Mirror Modifier Multiple Strokes Noise Modifier Offset Modifier Opacity Modifier Outline Modifier Shrinkwrap Modifier Simplify Modifier Smooth Modifier Subdivide Modifier Texture Mapping Modifier Thickness Modifier Time Offset Modifier Tint Modifier Vertex Weight Angle Modifier Vertex Weight Proximity Modifier Grease Pencil Visual Effects Blur Visual Effect Colorize Visual Effect Flip Visual Effect Glow Visual Effect Pixelate Visual Effect Rim Visual Effect Shadow Visual Effect Swirl Visual Effect Wave Distortion Visual Effect H HDRI Head High Dynamic Range Image Hue(色相) I IK Index of Refraction Interpolation(補間) Inverse Kinematics IOR K Keyframe Keyframing L Lattice(ラティス) Licenses Light Bounces Local Space(ローカル空間) Luminance(ルミナンス) M Manifold(多様体) Mask(マスク) MatCap Matte(マット) Mesh(メッシュ) Micropolygons MIP Mip-map Mip-mapping MIS Modeling Modeling Modifiers Armature Modifier Array (Legacy) Modifier Array Modifier Bevel Modifier Boolean Modifier Build Modifier Cast Modifier Cloth Modifier Collision Modifier Curve Modifier Curve to Tube Modifier Data Transfer Modifier Decimate Modifier Displace Modifier Dynamic Paint Modifier Edge Split Modifier Explode Modifier Fluid Modifier Geometry Nodes Modifier Hook Modifier Laplacian Deform Modifier Lattice Modifier Mask Modifier Mesh Cache Modifier Mesh Deform Modifier Mesh Sequence Cache Modifier Mesh to Volume Mirror Modifier Multiresolution Modifier Normal Edit Modifier Ocean Modifier Particle Instance Modifier Particle System Modifier Remesh Modifier Scatter on Surface Modifier Screw Modifier Shrinkwrap Modifier Simple Deform Modifier Skin Modifier Smooth By Angle Modifier Smooth Corrective Modifier Smooth Laplacian Modifier Smooth Modifier Soft Body Modifier Solidify Modifier Subdivision Surface Modifier Surface Deform Modifier Triangulate Modifier UV Project Modifier UV Warp Modifier Vertex Weight Edit Modifier Vertex Weight Mix Modifier Vertex Weight Proximity Modifier Volume Displace Volume to Mesh Warp Modifier Wave Modifier Weighted Normal Modifier Weld Modifier Wireframe Modifier Modeling Transform Modifiers F-Curve Modifiers Grease Pencil Modifiers Modeling Modifiers Video Sequencer Modifiers Modifiers(モディファイアー) Motion Blur(モーションブラー) Multiple Importance Sampling Multisampling N N-gon(Nゴン) NDOF Nodes Closure Combine Bundle Node Compositing Nodes Evaluate Closure Geometry Nodes Get Bundle Item Node Implicit Conversion Join Bundle Node Separate Bundle Shader Nodes Store Bundle Item Node Texture Nodes Non-manifold Non-uniform Rational Basis Spline Nonlinear Animation(ノンリニアアニメーション) Normal Mapping Normal(ノーマル) NURBS O Object Center Object Constraints Action Constraint Armature Constraint Camera Solver Constraint Child Of Constraint Clamp To Constraint Copy Location Constraint Copy Rotation Constraint Copy Scale Constraint Copy Transforms Constraint Damped Track Constraint Floor Constraint Follow Path Constraint Follow Track Constraint Geometry Attribute Constraint Inverse Kinematics Constraint Limit Distance Constraint Limit Location Constraint Limit Rotation Constraint Limit Scale Constraint Locked Track Constraint Maintain Volume Constraint Object Solver Constraint Pivot Constraint Shrinkwrap Constraint Spline IK Constraint Stretch To Constraint Track To Constraint Transform Cache Constraint Transformation Constraint Object Origin(オブジェクトの原点) Object(オブジェクト) Octahedron OpenGL Operator Overscan(オーバースキャン) P Panel(パネル) Parent(親・ペアレント) Parenting Particle System(パーティクルシステム) Phong Pivot Point(ピボットポイント) Pixel Pixels Per Inch Point Cloud(ポイントクラウド) Pole Pose Bone Pose Mode(ポーズモード) Posing PPI Premultiplied Alpha(プリマルチプライアルファ) Primaries Primitive(プリミティブ) Procedural Texture Projection (投影) Proxy Q Quad(四角面) Quadrangle Quadrilateral Quaternion Rotation(クォータニオン回転) Quaternion(クォータニオン) R Radiosity Random Seed(ランダムシード) Real User Refraction (屈折) Render(レンダー) Resource Rest Pose RGB Rigid Body Constraints Fixed Constraint Generic Constraint Generic Spring Constraint Hinge Constraint Motor Constraint Piston Constraint Point Constraint Slider Constraint Roll Angle Roll(ロール) Rolling Shutter Roughness Map S Saturation(彩度) Scanline Scene Referenced Seed(シード) Session(セッション) Shader Nodes Boolean Color Ramp Combine XYZ Integer Math Menu Menu Switch Mix Vector Separate XYZ Vector Shading(シェーディング) Smoothing(スムージング) SSS Straight Alpha(ストレートアルファ) Subdiv Subdivision Surface Subsurface Scattering(SSS) Swing Swing and Twist T Tags Tail Tangent(タンジェント) Texture Space(テクスチャ空間) Texture(テクスチャ) Timecode(タイムコード) Title Safe Topology(トポロジー) Transform Modeling Transform Transform(トランスフォーム) Transformation Matrix Transformation(トランスフォーム変換) Triangle U User Interface UV Map(UVマップ) V Value(値) Version Number Guidelines Vertex Group(頂点グループ) Vertex(頂点) Vertices(頂点) Video Sequencer Modifiers Brightness/Contrast Modifier Color Balance Modifier Compositor Modifier Curves Modifier Hue Correct Modifier Mask Modifier Sound Echo Modifier Sound Equalizer Modifier Sound Pitch Modifier Tone Map Modifier White Balance Modifier Voxel(ボクセル) W Walk Cycle White Point World Space(ワールド空間) Z Z-buffer(Zバッファー) ウ ウェイトペイント ク グローバルスペース ス スペキュラーライト テ テッセレーション ハ バンプマッピング フ ブレンドモード リ リグ レ レイトレーシング 細 細分化 辺 辺ループ 面 面ループ