Perspective/Orthographic(透視投影/平行投影)

参照

Mode(モード):

全てのモード

Menu(メニュー):

View(ビュー) ‣ Perspective/Orthographic(透視投影/平行投影)

ショートカットキー:

Numpad5

これらのオペレータは、ビューポートカメラの投影法を変更します。各3D Viewport(3Dビューポート) は、2 種類の投影法をサポートします。それを下図に示します。

../../../_images/editors_3dview_navigate_projections_view-orthographic.png

Orthographic(平行投影)。

../../../_images/editors_3dview_navigate_projections_view-perspective.png

Perspective(透視投影)。

Our eyes are used to perspective viewing where distant objects appear smaller. Orthographic projection often seems a bit odd at first, because objects stay the same size regardless of their distance. It is like viewing the scene from an infinitely distant point. Nevertheless, orthographic viewing can be very useful, because it provides a more "technical" insight into the scene, making it easier to model and judge proportions.

Options(オプション)

To toggle between the two projections for the 3D Viewport, select View ‣ Perspective/Orthographic or use the shortcut Numpad5. Changing the projection for a 3D Viewport does not affect the way the scene will be rendered. Rendering is in perspective by default. If you need to create an orthographic rendering, select the camera, go to the Camera tab in the Properties editor, and set the Type in the Lens panel to Orthographic.