Subdivide Edge-Ring(辺リングを細分化)

参照

Mode(モード):

Edit Mode(編集モード)

Panel(パネル):

Edge(辺) ‣ Subdivide Edge-Ring(辺リングを細分化)

Subdivides an edge ring with optional interpolation.

注釈

In Blender terminology, an edge ring is any series of edges that lie on a row of connected faces and are perpendicular to the direction of that row. The row could form a closed loop, but this doesn't have to be the case: it could also just be a "ribbon" instead of a "ring."

See also Select Edge Rings.

Options(オプション)

Number of Cuts(分割数)

The number of edge loops to create along the edge ring.

Interpolation(補間)

How to place the new edge loops.

Linear(リニア)

Place the new edge loops in a straight line.

Blend Path

Place the new edge loops along a Bézier spline, disregarding the surrounding surface.

Blend Surface

Place the new edge loop vertices along Bézier splines, taking into account the normals of the surrounding surface.

../../../../_images/modeling_meshes_editing_edge_subdivide-edge-ring_interpolation-before.png

Before subdividing

../../../../_images/modeling_meshes_editing_edge_subdivide-edge-ring_interpolation-linear.png

Linear(リニア)

../../../../_images/modeling_meshes_editing_edge_subdivide-edge-ring_interpolation-blend-path.png

Blend Path

../../../../_images/modeling_meshes_editing_edge_subdivide-edge-ring_interpolation-blend-surface.png

Blend Surface

Smoothness(スムーズ)

Smoothness factor for the Blend Path and Blend Surface interpolations. A value of 1 uses full Bézier splines, while a value of 0 is essentially the same as using Linear.

Profile Factor(断面の係数)

Strength factor for the Profile Shape. A negative value will shrink the edge ring in the middle, while a positive value will inflate it.

Profile Shape(断面の形状)

How to vary the thickness of the edge ring between its center and its ends. See the Proportional Editing page for a description of each option.