Rotate

Reference

Mode

Object and Edit Modes

Menu

Object/Mesh/Curve/Surface ‣ Transform ‣ Rotate

ショートカットキー

R

Rotation is also known as a spin, twist, orbit, pivot, revolve, or roll and involves changing the orientation of elements (vertices, edges, faces, objects, etc.) around one or more axes or the Pivot Point.

The angle of rotation is displayed in the header of the 3D Viewport.

../../../../_images/scene-layout_object_editing_transform_rotate_display-values.png

Rotation values.

参考

Using a combination of shortcuts gives you more control over your transformation. See Transform Control.

Options

Angle

The amount of rotation.

Axis

Used to constraint the transformation to one or more axes.

Orientation

Aligns the transformation axes to a specified orientation constraint. See Transform Orientations for more information.

Proportional Editing

The extruded face will affect nearby geometry. See Proportional Editing for a full reference.

Trackball Rotation

Reference

Mode

Object and Edit Modes

ショートカットキー

R R

A free rotation mode. Press R R to enable Trackball rotation.