Copy Rotation Constraint¶
The Copy Rotation constraint forces an object or bone to match the rotation of a target. As a side effect, it also removes shearing.
Options(オプション)¶
Copy Rotation constraint.¶
- Target
The object or bone whose rotation to copy.
- Order(順序)
The Euler order to use during the copy operation. Defaults to the order of the owner.
- Axis(座標軸)
The axes for which to copy rotation angles.
- Invert(反転)
The axes for which invert the sign (so an angle of 10° becomes -10° and vice versa).
- Mix(ミックス)
Specifies how the target's current rotation (from all its constraints) is combined with the owner's original rotation (from its preceding constraints).
- Replace(置き換え):
The target's angles replace the owner's.
- Add(追加):
The target angles are added to the owner's.
- Before Original:
The target's rotation is applied before the owner's. The result is the same as the owner's rotation if it were a child of the target and there was no constraint.
- After Original:
The target's rotation is applied after the owner's. The result is the same as the target's rotation if it were a child of the owner and there was no constraint.
- Offset (Legacy):
This replicates the behavior of the original Offset checkbox. It was intended to be similar to Before Original, but does not work correctly with multiple axes and is thus deprecated.
- Target/Owner
The spaces for retrieving the angles from the target and for applying them to the owner.
- Influence(影響)
How strongly the constraint affects the owner.