Screw Modifier

The Screw modifier is similar to the Screw tool in the Toolbar, in that it takes a profile object, a mesh or a curve, to create a helix-like shape.

../../../_images/modeling_modifiers_generate_screw_align.png

Properly aligning the profile object is important.

The profile should be properly aligned to the cardinal direction of the object rather than to the screw axis.

Options(オプション)

../../../_images/modeling_modifiers_generate_screw_panel.png

The Screw modifier.

Angle(角度)

Degrees for a single helix revolution.

Screw

Offsets the revolution along its axis.

Iterations(反復)

Number of revolutions.

Axis(座標軸)

The axis along which the helix will be built.

Screw

The height of one helix iteration.

Axis Object

The name of an object to define the axis direction.

Object Screw

Use the distance from the Axis Object to define the height of one helix iteration.

Steps Viewport

Number of steps used for a single revolution displayed in the 3D Viewport.

Render(レンダー)

As above, but used during render time. Increase to improve quality.

Merge(マージ)

Merge vertices that lie on the axis of rotation. Use this to close off end points with a triangle fan.

Merge Distance(結合距離)

Vertices under this distance to the axis are merged.

Stretch UVs

Stretch the UV coordinates from (0.0 to 1.0) when UVs are present.

Normals(法線、ノーマル)

Smooth Shading

Output faces with smooth shading rather than flat shading. The smooth/flat shading of the input geometry is not preserved.

Calculate Order

Order of edges is calculated to avoid problems with normals and shading. Only needed for meshes, not curves.

Flip(反転)

Flip normals direction.