Transparent (透過) BSDF

../../../_images/render_shader-nodes_shader_transparent_node.png

Transparent BSDF。

The Transparent BSDF is used to add transparency without refraction, passing straight through the surface, as if there were no geometry there. Useful with alpha maps, for example. This shader affects light paths somewhat differently than other BSDFs. Note that only pure white transparent shaders are completely transparent.

入力

Color

サーフェスの色。物理的には、光が各波長で反射される確率。

Properties

このノードにはプロパティがありません。

出力

BSDF

標準シェーダー出力。

../../../_images/render_shader-nodes_shader_transparent_example.jpg

Transparentシェーダー(純粋な白)

../../../_images/render_shader-nodes_shader_transparent_behavior.svg

Transparentシェーダーの挙動

../../../_images/render_shader-nodes_shader_transparent_example-dark.jpg

Transparentシェーダー(グレー)