Performance(パフォーマンス)

参照

Panel(パネル):

Properties(プロパティ) ‣ Render(レンダー) ‣ Performance(パフォーマンス)

High Quality Normals(高品質な法線)

より高精度の法線と接線を使用して、メモリを犠牲にして高周波テクスチャを使用した高密度メッシュの視覚的品質を向上させることができます。

メモリ

Shadow Pool

A bigger pool size allows for more shadows in the scene but might not fit into GPU memory and decreases performance. Increasing the size might fix the Shadow buffer full error.

Light Probes Volume Pool

A bigger pool size allows for more irradiance grids in the scene but might not fit into GPU memory and decreases performance.

Viewport(ビューポート)

Pixel Size (ピクセルサイズ)

Option to control the resolution for viewport rendering. Allows you to speed up viewport rendering, which is especially useful for displays with high DPI.

Compositor(コンポジター)

Device

The device used for compositing.

CPU:

Use the CPU for compositing.

GPU:

Use the GPU for compositing.

Precision(精度)

The precision of compositor intermediate result.

Auto(自動):

Use full precision for final renders, half precision otherwise.

Full:

Use full precision for final renders and viewport.

Denoise Nodes

Preview Quality

The quality used by Denoise nodes during viewport and interactive compositing of a render if their quality is set to Follow Scene.

High(高):

Produces the highest quality output at the cost of long processing times.

Balanced:

Balanced between performance and quality, typically processing in half the time as High, while retaining most of the quality.

Fast(高速):

Produces an output quickly at a noticeable cost of quality.

Final Quality

The quality used by Denoise nodes during the final render if their quality is set to Follow Scene.

High(高):

Produces the highest quality output at the cost of long processing times.

Balanced:

Balanced between performance and quality, typically processing in half the time as High, while retaining most of the quality.

Fast(高速):

Produces an output quickly at a noticeable cost of quality.