Convex Hull(凸包)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Creates a convex hull surrounding the selected vertices. Original edges and faces that lie on this hull may be reused.
This operator can also serve as an alternative for Bridge Edge Loops(辺ループのブリッジ).
Input mesh, loose vertices, and Convex Hull result for both.¶
Options(オプション)¶
- Delete Unused(未使用を削除)
選択されたが、包みの一部として使用されていない頂点、辺、面を削除します。選択物の一部ではない他の辺や面で使用されている頂点や辺は削除されないことに注意してください。
- Use Existing Faces(既存の面を使用)
Where possible, use existing faces that lie on the hull. This allows the hull to contain n-gons rather than just triangles and quads.
- Make Holes(穴を作成)
Delete edges and faces that were reused. Useful in cases like bridging to delete faces between the existing mesh and the convex hull.
- Join Triangles(三角形面を統合)
The hull is initially generated using only triangles; this option tries to join them into quads. Has all the same properties as the Triangles to Quads(三角面を四角面に) operator (angle limit, compare UVs, etc.).
- Max Face Angle(面の最大角度), Max Shape Angle(形状の最大角度), Compare(比較)