Align View¶
These options allow you to align and orient the viewport relative to objects, the scene, or the camera.
Align View to Active(アクティブに視点を揃える)¶
参照
- Menu(メニュー):
Aligns the view to a local axis of the active object, bone, or (in Edit Mode) the normal of the active face. The view is also switched to orthographic mode.
This can be useful when inspecting geometry relative to an object's local orientation.
To return to a regular perspective view, press Numpad3 to align to the global X axis and then orbit the view with MMB.
Align Active Camera to View¶
参照
- Menu(メニュー):
- ショートカットキー:
Ctrl-Alt-Numpad0
Moves and rotates the active camera so that it matches the current viewport position and orientation.
This is commonly used after framing a composition in the viewport to place the camera at that exact viewpoint.
Align Active Camera to Selected(アクティブカメラを選択に合わせる)¶
参照
- Menu(メニュー):
Moves the active camera without changing its orientation so that the selected objects are centered in the camera frame.
Center Cursor and Frame All¶
参照
- Menu(メニュー):
- ショートカットキー:
Shift-C
Moves the 3D Cursor to the world origin and adjusts the view to frame the entire scene.
Center View to Cursor(カーソルを視点の中心に)¶
参照
- Menu(メニュー):
Centers the viewport on the 3D Cursor.
View Lock to Active(アクティブに注視)¶
参照
- Menu(メニュー):
Centers the view on the active object and sets it as the point of interest.
The viewport will continue orbiting around this object even when panning to another location. If the object moves, the view will follow it.
View Lock Clear(ビューの注視のクリア)¶
参照
- Menu(メニュー):
Removes the active view lock and returns the viewport to normal navigation.