Poke Faces(扇状に分離)

参照

Mode(モード):

Edit Mode(編集モード)

Menu(メニュー):

Face ‣ Poke Faces

Splits each selected face into a triangle fan with a newly created vertex in the middle. This new vertex can further be raised or lowered to create a pyramid/cone.

../../../../_images/modeling_meshes_editing_face_poke-faces_before.png

Before poking.

../../../../_images/modeling_meshes_editing_face_poke-faces_after.png

After poking.

../../../../_images/modeling_meshes_editing_face_poke-faces_offset.png

Adding a Poke Offset.

Options(オプション)

Poke Offset(中心のオフセット)

Distance to move the new center vertex along the face normal.

Offset Relative(相対的なオフセット)

Make the Poke Offset relative to face size. More specifically, this multiplies the offset for each face by the average distance from its center to its corners.

Poke Center(分離の中心)

How to determine the position of the face center:

Weighted Median

Use the average position of the face corners, weighted by the lengths of those corners' neighboring edges.

Median(中点)

Use the average position of the face corners.

Bounds(バウンド)

Use the center of the bounding box.