Offset Edge Slide(オフセット辺スライド)

参照

Mode(モード):

Edit Mode(編集モード)

Menu(メニュー):

Edge(辺) ‣ Offset Edge Slide(オフセット辺スライド)

ショートカットキー:

Shift-Ctrl-R

Creates two new edges surrounding each selected edge.

使用方法

  1. Select one or more edges.

  2. Click the menu item or press Shift-Ctrl-R.

  3. Move the mouse to the right to increase the distance or to the left to decrease it. Hold Shift to move more slowly for better precision.

    Alternatively, type a number.

  4. Press LMB or Return to confirm.

../../../../_images/modeling_meshes_editing_edge_offset-edge-slide_before.png

選択された辺。

../../../../_images/modeling_meshes_editing_edge_offset-edge-slide_after.png

Surrounding edges created.

../../../../_images/modeling_meshes_editing_edge_offset-edge-slide_cap.png

Cap Endpoint enabled.

Options(オプション)

While the tool is active, the Factor is shown at the top of the 3D Viewport and the shortcuts are shown in the status bar. After confirming with LMB, the options can still be changed in the Adjust Last Operation(最後の操作を調整) panel.

Cap Endpoint(終点をつなぐ)

Creates triangles at the endpoints of each edge chain.

Factor(係数)

Relative distance across the surrounding faces at which to create the new edges.

Even(均一) E

When enabled, the new vertices will keep an absolute distance from the edge chain or the surrounding edges (instead of a relative distance).

Flipped(反転) F

Switch between matching the shape of the edge chain or the surrounding edges when Even is enabled.

../../../../_images/modeling_meshes_editing_edge_offset-edge-slide_even.png

Even enabled.

../../../../_images/modeling_meshes_editing_edge_offset-edge-slide_even-flip.png

Even and Flipped enabled.

Clamp(範囲制限) AltC

Prevents the new edges from moving outside their neighboring faces.

Mirror Editing(ミラー編集)

When checked, sliding the newly created edges will also slide any existing edges on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.

Correct UVs(UVを補正)

Set the UV coordinates of the new vertices according to their position on the mesh. When unchecked, the newly created vertices will have the same UV coordinates as the originally selected ones.