Move(移動)、Rotate(回転)、Scale(スケール)

参照

Mode(モード):

Edit Mode(編集モード)

Tool(ツール):

Toolbar(ツールバー) ‣ Move(移動), Rotate(回転), Scale(スケール)

Menu(メニュー):

Mesh(メッシュ) ‣ Transform(トランスフォーム) ‣ Move(移動), Rotate(回転), Scale(スケール)

ショートカットキー:

G, R, S

Move G, rotate R, or scale S the selected vertices, edges, or faces. This can also be done using the transform gizmos.

These transformations are affected by Proportional Editing(プロポーショナル編集).

Pressing G twice will instead activate Vertex Slide or Edge Slide depending on the selection.

Transform(トランスフォーム) パネル

参照

Mode(モード):

Edit Mode(編集モード)

Panel(パネル):

Sidebar region ‣ Item ‣ Transform

This panel shows the properties of the selected vertex or edge. If more than one item is selected, it shows the average of their properties instead.

X/Y/Z

The coordinates of the selected vertex. (When multiple vertices are selected, the label says "Median," even though technically speaking the panel does not show the geometric median but the geometric center.)

Space(スペース)

Whether to show the coordinates in Local Space or Global Space.

Vertex Data(頂点データ)

Bevel Weight(ベベルウェイト)

Typically used with the Bevel(ベベル)モディファイアー (with Affect set to Vertices). By default, this modifier applies the same bevel amount to all vertices, but if its Limit Method is set to Weight, the Bevel Weight of each vertex serves as a multiplier. This makes it possible to apply a smaller bevel, or no bevel at all, to specific vertices.

Internally, the Bevel Weight is stored as an attribute called bevel_weight_vert. This means it can also be read by the Named Attribute(名前付き属性)ノード in geometry nodes.

Crease(クリース)

A higher Crease value makes the corner at the vertex appear sharper when using the Subdivision Surface(サブディビジョンサーフェス)モディファイアー.

Internally, the Crease value is stored as an attribute called crease_vert.

Radius X/Y

The radii for the Skin(スキン)モディファイアー. Only shown if the mesh has this modifier.

Edge Data(辺データ)

When an edge is selected, the following options are available:

Bevel Weight(ベベルウェイト)

Typically used with the Bevel(ベベル)モディファイアー (with Affect set to Edges). See the vertex Bevel Weight above.

Internally, this property is stored as an attribute called bevel_weight_edge. It can also be set using the Edge Bevel Weight(辺ベベルウェイト) operator.

Crease(クリース)

A higher Crease value makes the corner at the edge appear sharper when using the Subdivision Surface(サブディビジョンサーフェス)モディファイアー.

Internally, this property is stored as an attribute called crease_edge. It can also be set using the Edge Crease(辺のクリース) operator.