Options(オプション)

参照

Menu(メニュー):

Properties ‣ Render ‣ Options panel.

Backface Culling(裏面を非表示)

Use backface culling to hide backsides of faces.

X-Ray(透過)

Render the scene transparent. With the slider you can control how transparent the scene should appear.

Shadow(影)

Renders a sharp shadow in the scene.

Darkness

Defines how dark the shadow should be rendered. This slider can be adjusted between 0 (shadow not visible) and 1 (shadow is black).

Light Direction

Controls the direction of the light source that casts the shadows.

Shadow Shift

Controls the Shadow termination angle. It can be used to limit self shadowing artifacts.

Shadow Focus

Controls the falloff near the edge of the shadow.

Cavity

Highlight ridges and valleys in the scene geometry.

Type(タイプ)

How to calculate cavities.

World(ワールド):

More precise but is slower to calculate.

Screen(スクリーン):

Fast but does not take the size of the ridges and valleys into account.

Both(両方):

Use both methods.

Ridge

Control the visibility of ridges.

Valley

Control the visibility of valleys.

Depth of Field(被写界深度)

Use the Depth of Field settings of the active camera in the viewport. Only visible when looking through the camera.

The settings are located on Properties ‣ Camera ‣ Depth of Field panel.

Outline(アウトライン)

ビューポート内でオブジェクトがレンダリングされる際の、オブジェクトの輪郭の色を調整します。

Specular Highlighting

Render specular highlights.

注釈

Only available when Lighting is set to Studio lighting or when a MatCap has been selected that contains a specular pass.