Mesh Boolean Node

Mesh Boolean node.

The Mesh Boolean Node allows you to cut, subtract, and join the geometry of two inputs. This node offers the same operations as the Boolean modifier.

入力

Mesh 1/2

標準のジオメトリ入力です。

Self Intersection(自分自身と交差) Exact(正確) Solver(ソルバー)

Correctly calculates cases when one or both operands have self-intersections. This involves more calculations making the node slower.

Hole Tolerant(穴を許容) Exact(正確) Solver(ソルバー)

Optimizes the Boolean output for Non-manifold geometry at the cost of increased computational time. Because of the performance impact, this option should only be enabled when the solver demonstrates errors with non-manifold geometry.

Properties(プロパティ)

Operation(処理)
Intersect(交差):

Produce a new geometry containing only the volume inside of both geometry 1 and geometry 2.

Union(合成):

The two input meshes are joined, then any interior elements are removed.

Difference(差分):

Geometry 2 is subtracted from geometry 1 (everything outside of geometry 2 is kept).

Solver(ソルバー)

ブーリアン交差の計算に使用されるアルゴリズム。

Float:

Uses a mathematically simple solver which offers the good performance; however, this solver lacks support for overlapping geometry.

Exact(正確):

Uses a mathematically complex solver which offers the best results when there are coplanar faces or other overlapping geometry; however, this solver is much slower.

Manifold(多様体):

Uses a solver that is usually fastest but only works on Manifold meshes, (plus the special case of Difference with a plane).

Output(出力)

Mesh(メッシュ)

標準のジオメトリ出力です。

Intersecting Edges Exact Solver

A boolean attribute field with a selection of the edges that were created where the two inputs meet.