Mesh Boolean Node¶
The Mesh Boolean Node allows you to cut, subtract, and join the geometry of two inputs. This node offers the same operations as the Boolean modifier.
入力¶
- Mesh 1/2
標準のジオメトリ入力です。
- Self Intersection(自分自身と交差) Exact(正確) Solver(ソルバー)
Correctly calculates cases when one or both operands have self-intersections. This involves more calculations making the node slower.
- Hole Tolerant(穴を許容) Exact(正確) Solver(ソルバー)
Optimizes the Boolean output for Non-manifold geometry at the cost of increased computational time. Because of the performance impact, this option should only be enabled when the solver demonstrates errors with non-manifold geometry.
Properties(プロパティ)¶
- Operation(処理)
- Intersect(交差):
Produce a new geometry containing only the volume inside of both geometry 1 and geometry 2.
- Union(合成):
The two input meshes are joined, then any interior elements are removed.
- Difference(差分):
Geometry 2 is subtracted from geometry 1 (everything outside of geometry 2 is kept).
- Solver(ソルバー)
ブーリアン交差の計算に使用されるアルゴリズム。
- Float:
Uses a mathematically simple solver which offers the good performance; however, this solver lacks support for overlapping geometry.
- Exact(正確):
Uses a mathematically complex solver which offers the best results when there are coplanar faces or other overlapping geometry; however, this solver is much slower.
- Manifold(多様体):
Uses a solver that is usually fastest but only works on Manifold meshes, (plus the special case of Difference with a plane).
Output(出力)¶
- Mesh(メッシュ)
標準のジオメトリ出力です。
- Intersecting Edges Exact Solver
A boolean attribute field with a selection of the edges that were created where the two inputs meet.