Push/Pull(押す/引く)

参照

Mode(モード):

Object Mode(オブジェクトモード) と Edit Mode(編集モード)

Tool(ツール):

Toolbar ‣ Shrink/Fatten ‣ Push/Pull

Menu(メニュー):

Object(オブジェクト)/Mesh(メッシュ) ‣ Transform(トランスフォーム) ‣ Push/Pull(押す/引く)

Moves the selected elements further away from or closer to the Pivot Point, all by the same distance.

When using the tool, simply drag the yellow pin.

When using the menu item, move the mouse down to Push or up to Pull (Alternatively, type a number for the Distance option.) Then press LMB or Return to confirm, or RMB or Esc to cancel.

After confirming, the distance can still be changed in the Adjust Last Operation(最後の操作を調整) panel.

Options(オプション)

Distance(距離)

How far to push (negative) or pull (positive) the selected items.

Mirror Editing(ミラー編集)

Whether to also affect matching geometry on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.

Proportional Editing(プロポーショナル編集)

Proportional Editing(プロポーショナル編集) を参照してください。

../../../../../_images/modeling_meshes_editing_mesh_transform_push-pull_vertices.png

Pushing vertices away from the 3D Cursor (middle) compared to scaling (right).