Geometry Data(形状データ)

This panel is used to manage any generic data attributes that a mesh could have.

警告

Clearing any data will result in the data loss of these values.

Clear Sculpt Mask Data

Deletes the internal sculpt_mask attribute. This attribute is used by the Sculpt Masking Feature.

Clear Sculpt Face Sets

Deletes the internal sculpt_face_set attribute. This attribute is used by the Sculpt Face Set Feature.

Add/Clear Skin Data(スキンデータを追加/クリア)

Skin(スキン)モディファイアー によって使用されるスキンデータを管理するために使用されます。この操作は、スキンモディファイアーが作成されているが、スキンデータが存在しない場合に必要になる可能性があります。

Reorder Mesh Spatially

The operation sorts the vertex and face indices according to their location in space, so nearby geometry elements are also nearby in memory.

This does not change the visible geometry or topology of the mesh. This does however improve performance in areas where spatial coherence is important, such as:

  • Faster BVH (Bounding Volume Hierarchy) building for rendering and viewport performance.

  • Improved memory access patterns during sculpting on high-poly meshes.

  • Potentially smoother interaction in edit and sculpt modes on dense geometry.

警告

  • Vertex and face indices will change. This can break any workflows that rely on stable indices, such as shape keys, UV maps, or external scripts referencing vertex indices.

  • Use with caution on meshes that are already bound to rigs or shape keys.

Tip

This operator is most useful for static high-resolution meshes used in sculpting or rendering, where index stability is less important than performance.

For meshes used in animation or deformation, it is generally safer to avoid reordering.

Add/Clear Custom Split Normals Data(カスタム分割法線データを追加/クリア)

まだ存在しない場合は、 Custom Split Normals(カスタム分割法線データ) を追加します。