In this tab you control the alpha (transparency) of your strokes.
- Base Transparency
The base alpha for this line style.
The modifier output can be mixed with the base property using the usual methods (see for example the Mix compositing node).
How much the result of this modifier affects the current property.
Either a linear progression (from 0.0 to 1.0), or a custom mapping curve.
Note the linear non-inverted option is equivalent to "do nothing", as original values from materials are already in the (0.0 to 1.0) range. That is the case for: Crease Angle, 3D Curvature, Material, Noise, Tangent.
Inverts the Mapping.