Stabilize 2D(2Dスタビライゼーション)ノード

Stabilize 2D(2Dスタビライゼーション)ノード。

Movie Clip Editor(動画クリップエディター) ‣ Properties(プロパティ) ‣ Stabilization(スタビライゼーション) ‣ 2D Stabilization(2Dスタビライゼーション) で設定された設定に従ってフッテージを安定化します。詳細については、 2D Stabilization(2Dスタビライゼーション)

入力

Image(画像)

標準のカラー入力です。

Invert(反転)

安定化を反転します。計算された安定化が動画クリップを5単位上に移動することである場合、これは動画クリップを5単位下に移動します。

Sampling(サンプリング)

Filter(フィルター)

Determines how pixel values are interpolated when scaling or transforming images.

Nearest(最も近い):

Uses the value of the closest pixel with no smoothing. This is the fastest method and is well-suited for pixel art or low-resolution images where sharp, blocky edges are desirable. In animations, motion appears in single-pixel steps, which can cause visible jittering.

Bilinear(バイリニア):

Averages the values of surrounding pixels to create a smoother result than Nearest. Provides a good balance between performance and visual quality.

Bicubic(バイキューブ):

Computes a weighted average of a larger neighborhood of pixels for even smoother results. Ideal for photographic images or gradients where preserving fine detail is important.

Anisotropic:

Adjusts interpolation based on the direction and scale of the transformation. Helps reduce blurring or aliasing when scaling at steep angles or uneven resolutions, especially useful in textures viewed at oblique angles or in detailed 3D projections.

Properties(プロパティ)

Movie Clip(動画クリップ)

The movie clip whose stabilization to use.

出力

Image(画像)

標準のカラー入力です。