Simplify¶
参照
- Menu(メニュー):
Common Settings
- Max Subdivision
Maximum number of subdivision by the Subdivision Surface modifiers.
- Child Particles
Show only a subset of all child hairs and particles.
- Texture Limit
Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures.
- Texture Resolution
Scale down image textures to reduce memory usage.
With the Texture Cache and viewport rendering of complex scenes, a lower resolution can help ensure all textures fit in memory for interactive updates.
Viewport(ビューポート)¶
See Common Settings above.
- Volume Resolution
Resolution percentage of volume objects in the viewport. This mostly affects memory usage rather than computation times.
- Normals(法線、ノーマル)
Skip computing custom normals and face corner normals for displaying meshes in the viewport.
Render(レンダー)¶
See Common Settings above.
Culling¶
- Camera Cull
Automatically culls objects based on the camera frustum defined by the Margin.
- Distance Cull
Automatically culls objects based on their distance from the active camera. This is set via the Distance property.
Grease Pencil(グリースペンシル)¶
- Playback Only
Activates the simplification process only during animation playback.
- Fill(フィル)
Shows the fill component in Grease Pencil materials.
- Modifiers(モディファイアー)
Shows Grease Pencil modifiers.
- Shader Effects
Shows Grease Pencil visual effects.
- Layer Tinting
Shows layers tint overrides.
- Anti-Aliasing(アンチエイリアス)
Use Anti-Aliasing to smooth stroke edges. The amount of anti-aliasing can be adjusted by the SMAA Threshold.