Stroke Menu¶
This page covers many of the tools in the Strokes menu. These are tools that work primarily on strokes, however, some also work with point selections.
Subdivide(細分化)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Subdivide
The Subdivide operator adds new control points to selected curve segments by dividing them into smaller sections. This is useful for creating smoother transitions, preparing curves for finer adjustments, or adding more detail for animation or modeling.
- Number of Cuts(分割数)
Specifies the number of divisions for each selected segment; each cut adds one new control point per segment.
- Selected Points
When enabled, limits the effect to only the selected points within the stroke.
Subdivide and Smooth¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Subdivide and Smooth
Subdivides and smooths the strokes by inserting points between the selected points.
- Number of Cuts(分割数)
実行する細分化の数。
- Selected Points
When enabled, limits the effect to only the selected points within the stroke.
- Iterations(反復)
Number of times to repeat the procedure.
- Factor(係数)
The amount of the smoothness on subdivided points.
- Smooth Endpoints
Smooths the stroke's endpoints.
- Keep Shape(形を保持)
Preserves the strokes shape.
- Position(位置)
When enabled, the operator affect the points location.
- Radius(半径)
When enabled, the operator affect the points thickness.
- Opacity(不透明度)
When enabled, the operator affect the points strength (alpha).
Simplify¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Simplify
Reduces the complexity of Grease Pencil strokes by strategically removing points. This is useful for cleaning up strokes, optimizing performance, and preparing drawings for further editing or animation. There are multiple modes; described below:
Fixed(固定)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Simplify -- Fixed
Deletes alternated points in the strokes, except the start and end points.
- Steps(ステップ)
The number of times to repeat the procedure.
Adaptive(適応)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Simplify -- Adaptive
Uses the RDP algorithm (Ramer-Douglas-Peucker algorithm) for points deletion. The algorithm tries to obtain a similar line shape with fewer points.
- Factor(係数)
Controls the amount of recursively simplifications applied by the algorithm.
Sample(サンプル)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Simplify -- Sample
Recreates the stroke geometry with a predefined length between points.
- Length(長さ)
The distance between points on the recreated stroke. Smaller values will require more points to recreate the stroke, while larger values will result in fewer points needed to recreate the curve.
Merge(マージ)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Simplify -- Merge
Simplifies the stroke by merging points that are closer than the specified distance.
- Distance(距離)
The maximum distance between vertices to determine which ones will be merged.
Outline(アウトライン)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Grease Pencil ‣ Outline
The Outline operator converts selected Grease Pencil strokes into closed perimeter shapes. It creates new strokes around the outer boundary of the original stroke, effectively generating a filled outline with adjustable thickness.
- View(ビュー)
Defines the projection method used to generate the outline:
- View(ビュー):
Use the current viewport perspective as the projection plane.
- Front(前):
Use the X-Z axes as the projection plane (front view).
- Side(サイド):
Use the Y-Z axes as the projection plane (side view).
- Top(上):
Use the X-Y axes as the projection plane (top view).
- Camera(カメラ):
Use the active camera's perspective as the projection plane.
- Radius(半径)
Sets the thickness of the outline on both sides of the original stroke. Higher values result in a wider perimeter.
- Offset Factor
Scales the stroke outline inward or outward. - Positive values push the perimeter outward. - Negative values pull it inward. - A value of 0 centers the perimeter on the original stroke.
- Corner Subdivisions
Number of subdivisions used to smooth corners at stroke endpoints and joints. Higher values result in smoother corners but increase stroke complexity.
Trim¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Trim
Trims selected stroke to first loop or intersection.
Join(統合)¶
Join(統合)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Join ‣ Join,
Join two or more strokes into a single one.
- Type(タイプ)
- Join(統合):
Ctrl-J Join selected strokes by connecting points.
- Join and Copy:
Join selected strokes by connecting points in a new stroke.
- Leave Gaps
When enabled, do not use geometry to connect the strokes.
Join and Copy¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Join ‣ Join and Copy
- ショートカットキー:
Shift-Ctrl-J
Same as Join(統合) but Type defaults to Join and Copy.
Move to Layer¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Move to Layer
- ショートカットキー:
M
Moves the selected strokes to a different layer.
A pop-up menu lists all layers and layer groups in the active Grease Pencil object. Select a target to move the selected strokes.
- New Layer
Creates a new layer and moves the selected strokes to it.
After selecting this option, a prompt appears to enter the name of the new layer.
Assign Material¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Assign Material
Changes the material linked to the selected stroke. You can choose the name of the material to be used by the selected stroke from a list of materials of the current Grease Pencil object.
Set as Active Material¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Set as Active Material
Sets the active object material based on the selected stroke material.
Arrange¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Arrange
Change the drawing order of the strokes in the 2D layer.
- Bring to Front
Moves to the top the selected points/strokes.
- Bring Forward
Moves the selected points/strokes upper the next one in the drawing order.
- Send Backward
Moves the selected points/strokes below the previous one in the drawing order.
- Send to Back
Moves to the bottom the selected points/strokes.
Close¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Close
- ショートカットキー:
F
Close or open strokes by connecting the last and first point.
- Type(タイプ)
- Close All:
Close all open selected strokes.
- Open All:
Open all closed selected strokes.
- Toggle:
Close or Open selected strokes as required.
- Match Point Density
Add point in the new segment to keep the same density.
Toggle Cyclic(ループ切替え)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Toggle Cyclic
Toggles between an open stroke and closed stroke (cyclic).
- Type(タイプ)
- Close All:
Close all open selected strokes.
- Open All:
Open all closed selected strokes.
- Toggle:
Close or Open selected strokes as required.
- Match Point Density
Add point in the new segment to keep the same density.
Set Caps¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Set Caps
Toggle ending cap styles of the stroke.
- Rounded
Sets stroke start and end points to rounded (default).
- Flat(フラット)
Toggle stroke start and end points caps to flat or rounded.
- Toggle Start
Toggle stroke start point cap to flat or rounded.
- Toggle End
Toggle stroke end point cap to flat or rounded.
Switch Direction(向きを反転)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Switch Direction
The Switch Direction operator reverses the direction of the selected Grease Pencil stroke. This means the starting point of the stroke becomes the endpoint, and vice versa. While this operation does not alter the visual appearance of the stroke, but affects behaviors that rely on the point order, such as the Build Modifier.
Set Start Point¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Set Start Point
Set the start point for cyclic strokes, determining the point where the stroke begins and ends when it loops.
Set Uniform Thickness¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Set Uniform Thickness
Makes the thickness equal for the entire stroke.
- Thickness(幅)
Thickness value to use on all points of the stroke.
Set Uniform Opacity¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Set Uniform Opacity
Makes the opacity equal for the entire stroke.
- Opacity(不透明度)
Opacity value to use on all points of the stroke.
Scale Thickness¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Scale Thickness
When enabled, scales the stroke thickness during scale transformations.
Set Curve Type¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Set Curve Type
- ショートカットキー:
V
Sets the spline type for the splines in the stroke component that are in the selection.
- Type(タイプ)
Specifies the target spline type. For more details on spline types, see the Spline Types documentation.
- Bézier(ベジエ):
Converts the spline to a Bézier type. - Poly splines are converted with vector handles. - NURBS or Catmull Rom splines are converted with automatic handles.
注釈
When converting a NURBS spline to Bézier, at least six points are required. If the number of points is not a multiple of three, the spline will be truncated.
- NURBS:
Converts the spline to a NURBS type.
- Poly(多角形):
Converts the spline to a poly type.
- Catmull Rom:
Converts the spline to a Catmull Rom type.
- Handles(ハンドル)
Includes handle information during the conversion process.
Set Resolution¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Set Resolution
Sets the number of points generated along each curve segment (between two handles).
Set Stroke Type¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Set Stroke Type
Changes the type of the selected curves.
- Type(タイプ)
- Stroke:
Converts the selected curves to stroke-only. Any fill component is removed.
- Fill(フィル):
Converts the selected curves to fill-only. The stroke outline is removed.
- Both(両方):
Enables both stroke and fill components on the selected curves.
Reset UVs¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Reset UVs
Resets the UV transformation of the selected curves to their default values.
This restores the stroke and fill UV mapping, removing any scaling, rotation, or offset adjustments applied to the material coordinates.
Join Fills¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Join Fills
- ショートカットキー:
Shift-J
Merges multiple selected fill regions into a single fill.
This is useful when combining separate enclosed shapes into one unified filled region.
Separate Fills¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Stroke ‣ Separate Fills
- ショートカットキー:
Alt-P
Splits a combined fill region into separate fills based on their individual boundary curves.
This allows previously joined fill regions to be edited independently again.
- Individual
Create a separate fill for each individual stroke.