Point Menu¶
Extrude(押し出し)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Point ‣ Extrude
- Tool(ツール):
Toolbar ‣ Extrude
- ショートカットキー:
E
Extrudes points by duplicating the selected points, which then can be moved. The new points stay connected with the original points of the edit line.
注釈
Since Grease Pencil strokes can only have one start an end point, a new stroke will be created when extrude intermediate points in the strokes.
Smooth(スムーズ)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Point ‣ Smooth
Softens strokes by reducing the differences in the locations of the points along the line, while trying to maintain similar values that make the line fluid and smoother.
- Iterations(反復)
The number of times to repeat the procedure.
- Factor(係数)
The amount of the smoothness to apply.
- Smooth Endpoints
Smooths the stroke's endpoints.
- Keep Shape(形を保持)
Preserves the strokes shape.
- Position(位置)
When enabled, the operator affect the points location.
- Radius(半径)
When enabled, the operator affect the points thickness.
- Opacity(不透明度)
When enabled, the operator affect the points strength (alpha).
Vertex Groups(頂点グループ)¶
Operators for working with vertex groups.
Set Handle Type(ハンドルタイプ設定)¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Point ‣ Set Handle Type
- ショートカットキー:
V
選択範囲内にあるベジエカーブ上のポイントのハンドルタイプを設定します。
- Type(タイプ)
The handle type to switch to.
- Auto(自動):
This handle has a completely automatic length and direction which is set by Blender to ensure the smoothest result. These handles convert to Align handles when moved.
- Vector(ベクトル):
ハンドルの両方の部分は、常に前のハンドルか次のハンドルを指します。これにより、直線や鋭いコーナーを持つカーブまたはそのセクションを作成できます。ベクトルハンドルは、移動すると Free(フリー) ハンドルに変換されます。
- Align(整列):
これらのハンドルは常に直線上にあり、鋭角の無い連続したカーブを提供します。
- Free(フリー):
ハンドルは互いに独立しています。
- Toggle Free/Align(フリーと整列の切替え):
Replaces Free handles with Align, and all Align with Free handles.
Set Corner Type¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Point ‣ Set Corner Type
Sets how corners between strokes or segments are shaped when using stroke thickness or fills. This affects how the stroke geometry joins at sharp angles.
- Corner Type
Defines the style of the corner for the selected points.
- Round(丸め):
Smoothly rounds the corner, creating a curved transition between segments.
- Flat(フラット):
Cuts the corner flat, creating a beveled join.
- Sharp(シャープ):
Keeps the corner pointed, preserving the original angle between segments.
- Miter Cut Angle
Specifies the angle threshold (in degrees) for flattening sharp corners. Any corner sharper than this angle will be cut flat when Corner Type is set to Flat or Round.