Mirror(ミラー)¶
Interactive Mirror¶
参照
- Mode(モード):
Object and Edit Modes, Video Sequencer Preview
- Menu(メニュー):
- ショートカットキー:
Ctrl-M
The Mirror operator flips the selected elements across a chosen axis. Mirroring objects, geometry, or curves is equivalent to scaling the selection by -1 along the selected axis, but it offers a faster and more direct workflow.
When mirroring VSE strips, the selected axis' mirror value gets changed instead of scaling by -1. The rotation and position are also changed to achieve the same effect as when mirroring objects.
The mirror is relative to the Transformation Orientation and Pivot Point This gives full control over how and where the mirroring occurs, for example:
Position the pivot point wherever you want the center of symmetry.
Choose a transformation orientation (e.g. Global, Local, Normal).
Select an axis (X, Y, or Z) along which to mirror.
Tip
To mirror non-destructively, use the Mirror Modifier.
使用方法¶
To mirror along a specific axis:
Press Ctrl-M, then X, Y, or Z to select an axis.
Pressing the same key again toggles the orientation between the active Transform Orientation and the global orientation.
Hold MMB and drag to mirror interactively in the desired direction.
Properties(プロパティ)¶
- Orientation(座標系)
The Transform Orientation used to align the X, Y, and Z axes.
- Constraint Axis
The axis (or axes) to mirror across. For example, mirroring across the X axis flips the selection horizontally.
X/Y/Z Global¶
参照
- Mode(モード):
Object and Edit Modes, Video Sequencer Preview
- Menu(メニュー):
These operations perform a non-interactive mirror along the global X, Y, or Z axis.
- X Global
Mirrors the selection along the global X axis.
- Y Global
Mirrors the selection along the global Y axis.
- Z Global
Mirrors the selection along the global Z axis.
X/Y/Z Local¶
参照
- Mode(モード):
Object and Edit Modes, Video Sequencer Preview
- Menu(メニュー):
These operations perform a non-interactive mirror along the object's local axes.
- X Local
Mirrors the selection along the object's local X axis.
- Y Local
Mirrors the selection along the object's local Y axis.
- Z Local
Mirrors the selection along the object's local Z axis.
例¶
The next example shows mirroring around the 3D Cursor, with the orientation set to Local: