Viewport Display(ビューポート表示)¶
参照
- Mode(モード):
Object Mode(オブジェクトモード)
- Panel(パネル):
This panel lets you configure display options for the 3D Viewport.
- Show(表示)
- Name(名前)
Displays the object's name in the 3D Viewport.
- 座標軸
Displays an object similar to an empty that shows the object's orientation.
- Wireframe(ワイヤーフレーム)
Displays the object's wireframe on top of the solid display.
- All Edges(すべての辺)
Displays all wireframe edges. This overrides the wireframe threshold that you can set in the 3D Viewport's overlay settings.
- Texture Space(テクスチャ空間)
Displays the object's Texture Space.
- Shadow(影)
オブジェクトがViewportに影を落とすことができます。
- In Front(最前面)
Makes the object display in front of others. Unsupported for instanced objects. Limited support in the Material Preview and Rendered shading modes (works for e.g. armatures, but not for meshes).
- Display As(表示方法)
Lets you display the object with less detail, going from removing the textures to only showing a bounding box. This can be useful if you have a high-poly object that is slowing down the viewport.
- Color(カラー)
The object's color in the Wireframe and Solid viewport shading modes. Used when the viewport's (Wire) Color shading option is set to Object.
- Bounds(バウンド)
Displays a bounding shape around an object. You can choose between different primitive shapes that might be closer to what the original object looks like.