To Circle

参照

Mode(モード):

Edit Mode(編集モード)

Menu(メニュー):

Mesh ‣ Transform ‣ To Circle

Transforms selected vertices into a circular shape.

The operator works best on edge loops but can also be used on arbitrary vertex selections, including open loops or multiple disconnected selections.

Options(オプション)

Factor(係数)

Controls the strength of the transformation.

A value of 0 leaves the geometry unchanged, while 1 fully transforms the selection into a circle.

Method(方式)

Determines how the circle is calculated.

Best Fit:

Computes a circle that best fits the selected vertices using a least-squares method.

This preserves the overall shape of the selection while making it circular.

Interior Fit:

Computes a circle that fits inside the existing selection.

Vertices are not moved farther away from the center, which helps preserve surrounding topology.

Rotation(回転)

Rotates (twists) the resulting circle around its center.

Radius(半径)

Overrides the automatically calculated radius.

Useful for creating circles of consistent size or for precise control.

Space Evenly

Distributes vertices evenly along the circle.

When disabled, vertex spacing follows the original distribution.

Flatten

Controls how much the selection is flattened to a best-fit plane before circularizing.

A value of 0 keeps the original shape, while a value of 1 fully flattens the selection.

Intermediate values blend between the original shape and the flattened result.

Lock(固定)

Restricts transformations along selected axes.

../../../../../_images/modeling_meshes_editing_mesh_to_circle_example1a.png

Before

../../../../../_images/modeling_meshes_editing_mesh_to_circle_example1b.png

After