To Circle¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
Transforms selected vertices into a circular shape.
The operator works best on edge loops but can also be used on arbitrary vertex selections, including open loops or multiple disconnected selections.
Options(オプション)¶
- Factor(係数)
Controls the strength of the transformation.
A value of 0 leaves the geometry unchanged, while 1 fully transforms the selection into a circle.
- Method(方式)
Determines how the circle is calculated.
- Best Fit:
Computes a circle that best fits the selected vertices using a least-squares method.
This preserves the overall shape of the selection while making it circular.
- Interior Fit:
Computes a circle that fits inside the existing selection.
Vertices are not moved farther away from the center, which helps preserve surrounding topology.
- Rotation(回転)
Rotates (twists) the resulting circle around its center.
- Radius(半径)
Overrides the automatically calculated radius.
Useful for creating circles of consistent size or for precise control.
- Space Evenly
Distributes vertices evenly along the circle.
When disabled, vertex spacing follows the original distribution.
- Flatten
Controls how much the selection is flattened to a best-fit plane before circularizing.
A value of 0 keeps the original shape, while a value of 1 fully flattens the selection.
Intermediate values blend between the original shape and the flattened result.
- Lock(固定)
Restricts transformations along selected axes.