Randomize Transforms Node

Randomize Transforms node.

The Randomize Transforms node applies random translation, rotation, and scale to instances. It is commonly used to create natural variation among duplicated objects, such as scattered rocks, trees, or other elements in a scene.

入力

Instances(インスタンス)

The input geometry containing the instances to be randomized.

Selection(選択)

Controls which instances are affected by the randomization. Only selected instances will receive random transformations.

Local Space(ローカル空間)
  • When enabled, transformations are applied in each instance's local coordinate space.

  • When disabled, randomization is performed in the global coordinate space.

Offset(オフセット)

The maximum translation offset for each axis. Defines the random range for instance movement.

Rotation(回転)

The maximum rotation for each axis. Defines how much each instance can be rotated.

Scale Axes

Determines how scaling is applied.

Uniform(均一):

Applies a single random scale factor uniformly to all axes.

座標軸:

Applies an independent random scale factor to each axis.

Scale(スケール)

The maximum scaling factor applied to each instance.

Flipping

Randomly flips instances along one or more axes, effectively mirroring them.

Seed(シード)

An integer value that initializes the random number generator. Changing the seed produces a different random arrangement while keeping the same parameters.

出力

Instances(インスタンス)

The resulting geometry with randomized instance transforms applied.