Adding Bones¶
Bones can be added to an armature in Edit Mode.
Single Bone¶
参照
- Mode(モード):
Edit Mode(編集モード)
- Menu(メニュー):
- ショートカットキー:
Shift-A
Adds a single bone at the 3D Cursor location.
The orientation, coordinate system, deform behavior, and size of the new bone can be configured in the Adjust Last Operation panel.
Options(オプション)¶
- Name(名前)
Name of the newly created bone.
- Space(スペース)
Coordinate system used when creating the new bone.
- Object(オブジェクト):
Creates the bone using the armature object's local space.
- World(ワールド):
Creates the bone using world space coordinates.
- Align(整列)
Orientation used for the newly created bone.
- Up(上):
Aligns the bone so its main axis points upward along the positive Z axis of the selected space.
- 座標軸:
Aligns the bone axes to match the selected coordinate system.
- 3D Cursor(3Dカーソル):
Aligns the bone to the orientation of the 3D Cursor.
- Viewport(ビューポート):
Aligns the bone to the current viewport orientation.
- Length(長さ)
Length of the newly created bone.
This also scales the initial B-Bone and envelope display size proportionally to the bone length.
See Length(長さ).
- Deform(変形)
Enables the bone to deform geometry.
Disable this when creating control bones that should not affect mesh deformation.
See bpy.types.EditBone.use_deform.