Geometry Input Node

Geometry Input node.

The Geometry Input node provides geometry from an external object, collection, or input connection to be used inside a node group. It is useful for referencing other geometry data or injecting custom geometry into a procedural setup.

入力

Geometry(ジオメトリ)

The geometry input to the node group, used when the node is connected to another geometry socket.

Input Type

Determines the source type of the geometry.

Object(オブジェクト):

Uses a single object as the geometry source.

Collection(コレクション):

Uses all objects within a collection as the geometry source.

Object / Collection

Specifies the object or collection to use as the geometry input, depending on the selected Input Type.

Relative Space

When enabled, the input geometry is transformed relative to the modifier or main geometry's local space, rather than using its original world-space transform.

As Instance(インスタンスとして)

When enabled, the geometry is added as an instance instead of being merged into the main geometry. Some operations require realized (non-instance) geometry, so use this option accordingly.

Replace Original(オリジナルを置換)
  • When enabled, the incoming geometry is replaced by the selected input geometry.

  • When disabled, the input geometry is added alongside the existing one.

出力

Geometry(ジオメトリ)

The resulting geometry from the selected object, collection, or input connection.