Retime Node

Retime Node.

The Retime node controls the timing of input sequences, animations, or time-based effects by offsetting, skipping, or repeating frames. It can be used to create time remapping effects such as slow motion, fast-forward, looping, or rhythmic stutter effects within a compositing setup.

入力

Offset(オフセット)

Adds or subtracts a constant frame offset from the input sequence. Positive values delay the input, while negative values advance it.

Step

Skips frames by the specified step size. For example, a value of 2 plays every other frame, effectively doubling playback speed.

Speed(速度)

Scales time globally, controlling how fast or slow the sequence progresses. A value of 1.0 plays the sequence at normal speed, 0.5 at half speed, and 2.0 at double speed.

Cyclic(ループ)

When enabled, the input sequence loops continuously when the retimed output exceeds its original frame range.

Cycle Length

Defines the number of frames in one loop cycle when Cyclic is enabled.

出力

Frame(フレーム)

The remapped frame output based on the specified timing parameters. This output can be connected to nodes that take frame-based inputs to drive animated or sequential effects.