Retime Node¶
The Retime node controls the timing of input sequences, animations, or time-based effects by offsetting, skipping, or repeating frames. It can be used to create time remapping effects such as slow motion, fast-forward, looping, or rhythmic stutter effects within a compositing setup.
入力¶
- Offset(オフセット)
Adds or subtracts a constant frame offset from the input sequence. Positive values delay the input, while negative values advance it.
- Step
Skips frames by the specified step size. For example, a value of 2 plays every other frame, effectively doubling playback speed.
- Speed(速度)
Scales time globally, controlling how fast or slow the sequence progresses. A value of 1.0 plays the sequence at normal speed, 0.5 at half speed, and 2.0 at double speed.
- Cyclic(ループ)
When enabled, the input sequence loops continuously when the retimed output exceeds its original frame range.
- Cycle Length
Defines the number of frames in one loop cycle when Cyclic is enabled.
出力¶
- Frame(フレーム)
The remapped frame output based on the specified timing parameters. This output can be connected to nodes that take frame-based inputs to drive animated or sequential effects.