Отображение во вьюпорте (viewport display)#

Ссылка

Режим (mode):

Режимы Объекта, Позы и Редактирования

Панель:

Кость ‣ Дисплей вьюпорта

This panel lets you customize the look of your bones.

../../../../_images/animation_armatures_bones_properties_display.png

Viewport Display panel in Object/Pose mode.#

../../../../_images/animation_armatures_bones_properties_display_editmode.png

Панель вьюпорта в режиме Редактирования (Viewport Display panel in Edit mode).#

Общие#

Hide

Hides the bone in the 3D Viewport. When this is unchecked, the bone’s visibility is determined by the visibility of its bone collections.

Цвета костей#

Bones can be individually colored. You can either choose a color set from the predefined theme list or define a custom one.

../../../../_images/animation_armatures_bones_properties_display_custom_colors.png

When selecting Custom Color Set, you need to define three colors: Regular (for when the bone is not selected), Selected, and Active.

You can temporarily disable all the color assignments by unchecking Bone Colors in the armature’s Viewport Display panel.

Цвет кости

The bone’s primary color, affecting both Edit Mode and Pose Mode.

This color is stored on the armature data-block, so that if you have multiple armature objects that share this data-block, they will all use the same color.

Копировать цвет кости в выбранное

Скопировать цвет кости Активной на все выбранные кости.

Цвет кости позы Режим Позы

Lets you optionally override the above Bone Color in Pose Mode (by setting it to something else than Default Colors).

This color is stored on the Pose Bone, meaning it can be different in every armature object – even ones that reference the same data-block.

Копировать цвет кости в выбранное

Скопировать цвет кости Активной на все выбранные кости.

Custom Shape (Пользовательская форма)#

Apart from custom colors, bones can also have custom shapes (in Object Mode and Pose Mode), using another object as a «template.»

../../../../_images/animation_armatures_bones_properties_display_custom-shape-example.png

A bone referencing a cone as its Custom Shape.#

You can temporarily disable these shapes by unchecking Shapes in the armature’s Viewport Display panel.

Custom Object (Пользовательский объект)

Объект, определяющий форму выбранной кости.

Масштаб по X, Y, Z (scale X, Y, Z)

Additional scaling factor to apply to the custom shape.

Смещение X, Y, Z

Additional translation to apply to the custom shape.

Rotation X, Y, Z

Additional rotation to apply to the custom shape.

Override Transform

Bone that defines the display transform of the custom shape.

Масштабировать по длине кости

Whether the custom shape should be scaled by a factor equal to the bone’s length.

Каркас (wireframe)

When enabled, the bone is displayed in wireframe mode regardless of the viewport’s shading mode.

Wire Width

The line thickness of the wireframe for the custom shape.

Примечание

  • Custom shapes will never be rendered. Like regular bones, they are only visible in the 3D Viewport.

  • The transforms of the template object are ignored. Moving, rotating, or scaling it will have no effect on its appearance in the armature.

  • The origin of each instanced shape object is at the root of the bone.

  • The rotation of each shape object is such that its Y axis lies along the direction of the bone.

  • For best results when Scale to Bone Length is enabled, make sure the template object is 1 unit in size along its Y axis. This will make it perfectly match the size of each bone.