Отображение во вьюпорте (viewport display)#

The Workbench engine does not work with shader trees. In various tabs of the Properties are Viewport Display panels where settings can be adjusted that the Workbench engine uses.

Объект (object)#

The Viewport Display panel in the Object Properties has several settings that are used by the Workbench Engine.

Ссылка

Панель:

Properties ‣ Object ‣ Viewport Display

Тень (shadow)

When the Shadow in the Панель «опции» is enabled this object will cast a shadow.

In Front

When checked the object will be rendered in front of the other objects in the scene.

Цвет (color)

The color to render the object in when object color needs to be rendered. The alpha channel can be used to render the object transparent.

Материал (material)#

The Viewport Display panel in the Material Properties has several settings that are used by the Workbench Engine.

Ссылка

Панель:

Properties ‣ Material ‣ Viewport Display

Цвет (color)

The color when rendering the material. The alpha channel can be used to render the object transparent.

Metallic (Металлический)

Changes the amount of specular lighting. This is only available when Specular Lighting in the Панель «опции» is enabled.

Шероховатость (roughness)

Changes the amount of roughness for specular lighting. This is only available when Specular Lighting in the Панель «опции» is enabled.

Мир (world)#

The Viewport Display panel in the World Properties has several settings that are used by the Workbench Engine.

Ссылка

Панель:

Properties ‣ World ‣ Viewport Display

Цвет (color)

The color of the world background. This color will be rendered in the background of the scene.