ЗапеканиеBaking ()#

Baking allows saving and loading intermediate geometries. Baking parts of the node tree can be used for better performance.

The data format used to store geometry data is not considered to be an import/export format. Volume objects, however, are saved using the OpenVDB file format which can be used interoperably.

Data can be baked using two methods:

  • Bake Node – используется для запекания любой части древа нод.

  • Simulation Zone Baking – used to bake animations where the result of one geometry state can influence the next state.

Data is not stored to disk until the Bake operation is ran.

Важно

  • Blend-files must be saved to a disk before data can be baked.

  • It’s not guaranteed that data written with one Blender version can be read by another Blender version.

Bake Geometry Node#

Bakes the simulations and bake nodes in all modifiers for the selected objects.

Совет

When data is baked the number of baked frames is displayed above the simulation zone or bake nodes.

Ссылки на блоки данных#

Ссылка

Редактор:

Редактор геометрических нод (geometry node editor)

Панель:

Боковая панель ‣ Нода ‣ Ссылки на блоки данных

Baked geometries that reference other data-blocks such as materials are listed here.

This panel allows changing these references after the data has been baked.

Примечание

Currently only material data-blocks are supported.