Свойства (properties)#

Поверхность (surface)#

../../_images/grease-pencil_materials_properties_panel.png

Shader panel with only Stroke component activated.#

Штрих (stroke)#

When enabled, the shader use the stroke component. The Stroke component controls how to render the edit lines.

Line Type

Defines how to display or distribute the output material over the stroke.

Линия (line):

Connects every points in the strokes showing a continuous line.

Dots (усеивать):

Use a disk shape at each point in the stroke. The dots are not connected.

Squares:

Use a square shape at each point in the stroke. The squares are not connected.

Style

The type of the material.

Сплошной (solid):

Use a solid color.

Основной цвет (base color)

The base color of the stroke.

Текстура (texture):

Use an image texture.

Основной цвет (base color)

The base color of the stroke.

Изображение (image)

The image data-block used as an image source.

Смешение (blend)

Texture and Base Color mixing amount.

UV Factor

The image size along the stroke.

Удержание (holdout)

Removes the color from strokes underneath the current by using it as a mask.

Выравнивание (alignment)

Defines how to align the Dots and Squares along the drawing path and with the object’s rotation.

Путь (path):

Aligns to the drawing path and the object’s rotation.

Объект (object):

Aligns to the object’s rotation; ignoring the drawing path.

Фиксировано (fixed):

Aligns to the screen space; ignoring the drawing path and the object’s rotation.

Вращение (rotation)

Rotates the points of Dot and Square strokes.

Примечание

The Rotation option is limited to a range of -90 to 90 degrees.

Self Overlap

Disables stencil and overlap self-intersections with alpha materials.

Samples of different material strokes mode types and styles.#
../../_images/grease-pencil_materials_properties_stroke-solid-line.png

Mode Type: Line, Style: Solid.#

../../_images/grease-pencil_materials_properties_stroke-texture-line.png

Mode Type: Line, Style: Texture.#

../../_images/grease-pencil_materials_properties_stroke-solid-dot.png

Mode Type: Dot, Style: Solid.#

../../_images/grease-pencil_materials_properties_stroke-texture-dot.png

Mode Type: Dot, Style: Texture.#

Заполнить (fill)#

When enabled, the shader use the fill component. The Fill component control how to render the filled areas determined by closed edit lines.

Style

The type of material.

Сплошной (solid)

Use solid color.

Основной цвет (base color)

The base color of the fill.

Градиент (gradient)

Use a color gradient.

Gradient Type
Линейно (linear)

Mix the colors along a single axis.

Радиально (radial)

Mix the colors radiating from a center point.

Основной цвет (base color)

The primary color.

Secondary Color

The secondary color.

Смешение (blend)

Величина смешивания основного цвета и вторичного цвета.

Flip Colors

Flips the gradient, inverting the Base Color and Secondary Color.

Положение (location)

Shifts the gradient position.

X, Y

Вращение (rotation)

Rotates the gradient.

Масштаб (scale)

Scales the gradient.

X, Y

Текстура (texture)

Use an image texture.

Основной цвет (base color)

The base color of the fill.

Изображение (image)

The image data-block used as an image source.

Смешение (blend)

Texture and Base Color mixing amount.

Положение (location)

Смещает положение изображения.

X, Y

Вращение (rotation)

Rotates the image.

Масштаб (scale)

Scales the image.

X, Y

Clip Image

When enabled, show one image instance only (do not repeat).

Удержание (holdout)

Removes the color from strokes underneath the current by using it as a mask.

Samples of different material fill styles.#
../../_images/grease-pencil_materials_properties_fill-solid.png

Style: Solid.#

../../_images/grease-pencil_materials_properties_fill-gradient.png

Style: Gradient (Linear).#

../../_images/grease-pencil_materials_properties_fill-gradient-radial.png

Style: Gradient (Radial).#

../../_images/grease-pencil_materials_properties_fill-texture.png

Style: Texture.#

Настройки (settings)#

Индекс прохода (pass index)

This index can be used with some modifiers to restrict changes to only a certain material. See Modifiers for more information.