Свойства#
Поверхность (surface)#
Мазок#
When enabled, the shader use the stroke component. The Stroke component controls how to render the edit lines.
- Line Type
Defines how to display or distribute the output material over the stroke.
- Линия (line):
Connects every points in the strokes showing a continuous line.
- Dots (усеивать):
Use a disk shape at each point in the stroke. The dots are not connected.
- Squares:
Use a square shape at each point in the stroke. The squares are not connected.
- Style
The type of the material.
- Сплошной (solid):
Use a solid color.
- Основной цвет (base color)
The base color of the stroke.
- Текстура (texture):
Use an image texture.
- Основной цвет (base color)
The base color of the stroke.
- Изображение (image)
The image data-block used as an image source.
- Смешение (blend)
Texture and Base Color mixing amount.
- UV Factor
The image size along the stroke.
- Удержание (holdout)
Removes the color from strokes underneath the current by using it as a mask.
- Выравнивание (alignment)
Defines how to align the Dots and Squares along the drawing path and with the object’s rotation.
- Путь (path):
Aligns to the drawing path and the object’s rotation.
- Объект (object):
Aligns to the object’s rotation; ignoring the drawing path.
- Фиксировано (fixed):
Aligns to the screen space; ignoring the drawing path and the object’s rotation.
- Вращение (rotation)
Rotates the points of Dot and Square strokes.
Примечание
The Rotation option is limited to a range of -90 to 90 degrees.
- Self Overlap
Disables stencil and overlap self-intersections with alpha materials.
Заполнить (fill)#
When enabled, the shader use the fill component. The Fill component control how to render the filled areas determined by closed edit lines.
- Style
The type of material.
- Сплошной (solid)
Use solid color.
- Основной цвет (base color)
The base color of the fill.
- Градиент (gradient)
Use a color gradient.
- Gradient Type
- Линейно (linear)
Mix the colors along a single axis.
- Радиально (radial)
Mix the colors radiating from a center point.
- Основной цвет (base color)
The primary color.
- Secondary Color
The secondary color.
- Смешение (blend)
Base Color and Secondary Color mixing amount.
- Flip Colors
Flips the gradient, inverting the Base Color and Secondary Color.
- Положение (location)
Shifts the gradient position.
X, Y
- Вращение (rotation)
Rotates the gradient.
- Масштабировать (scale)
Scales the gradient.
X, Y
- Текстура (texture)
Use an image texture.
- Основной цвет (base color)
The base color of the fill.
- Изображение (image)
The image data-block used as an image source.
- Смешение (blend)
Texture and Base Color mixing amount.
- Положение (location)
Shifts the image position.
X, Y
- Вращение (rotation)
Rotates the image.
- Масштабировать (scale)
Scales the image.
X, Y
- Clip Image
When enabled, show one image instance only (do not repeat).
- Удержание (holdout)
Removes the color from strokes underneath the current by using it as a mask.
Настройки (settings)#
- Индекс прохода (pass index)
This index can be used with some modifiers to restrict changes to only a certain material. See Modifiers for more information.