Sculpt#

This page details the general hotkey operators and menu operators in sculpt mode.

Трансформировать (transform)#

Переместить (move)

Изменить положение объекта.

Вращать (rotate)

Изменить ориентацию меша.

Масштаб (scale)

Увеличить/уменьшить размер меша.

Сферическая (sphere)

Придать мешу сферическую форму.

См.также

Transform Tools.

Show & Hide#

Ссылка

Режим (mode):

Режим скульптинга (sculpt mode)

Меню:

Sculpt

Some very common hotkey operators to control the visibility based on face sets. These are not part of any menu and have to be used via the shortcuts. More visibility operators can be found in the Face Sets Menu and the Pie Menu shortcut W. (Since visibility is often toggled via face sets.)

Скрывающий прямоугольник (box hide)

Draw a box to hide faces of a mesh.

Box Show

Draw a box to reveal hidden faces. This works similar to the Box Select tool.

Переключить видимость (toggle visibility) Shift-H

Скрыть все наборы граней, кроме активного (под курсором). Если наборы граней уже скрыты, то этот оператор покажет всё.

Скрыть активный набор граней (hide active face set) H

Hide the face set under the cursor. Press Shift-H afterwards to show everything.

Показать все (show all) W, Alt-H

Проявить всю скрытую геометрию.

Инвертировать видимость (invert visible)

Hides all visible geometry and makes all hidden geometry visible.

Hide Masked

Hides all masked vertices.

Увеличить/Уменьшить видимость (grow/shrink visibility) PageUp, PageDown

Grows or shrinks the visible area of the mesh along its surface.

См.также

For a more general introduction see Visibility, Masking & Face Sets.

Fairing#

These operators smooths geometry patches based of a Face set.

Fair Positions

Creates a perfectly flat and smooth geometry patch from the face set. This is the ideal way to trim parts of your mesh if the vertex count is too high for other operations, or the vertex IDs must not be altered (Like when using Multires sculpting).

Fair Tangency

Creates a smooth as possible geometry patch from the face set by minimizing changes in vertex tangents. This is ideal for creating smooth curved surfaces on complex topology, where just using the smooth brush will not lead to desired results

Trimming#

The trimming operators add or remove geometry from the mesh based on a gesture input. These operators are especially useful for sketching an early base mesh for further sculpting with the voxel remesher.

Line Project

Flattens the geometry along a plane determined by the camera view and a drawn line. The region of the mesh being flattened is visualized by the side of the line that is shaded.

Вычленение рамкой (box trim)

Removes geometry based on a box selection.

Вычленение обводкой (lasso trim)

Removes geometry based on a lasso selection.

Добавить рамкой (box add)

Adds geometry based on a box selection.

Добавить обводкой (lasso add)

Добавляет геометрию на основе выделения обводкой.

Mesh Filters#

Applies a deformation to all vertices in the mesh at the same time. Masking, auto-masking and visibility will be taken into account.

To use these operators, click and drag away from left to right or from right to left for a negative effect.

Сглаживание (smooth)

Smooths the positions of the vertices to either polish surfaces or remove volume from larger shapes. Especially useful to fix most of the artifacts of the voxel remesher. This filter works similar to the Smooth brush.

Surface Smooth

Eliminates irregularities of the mesh by making the positions of the vertices more uniform while preserving the volume of the object. This filter works similar to the Surface deformation type of the Smooth brush.

Раздуть (inflate)

Displaces vertices uniformly along their normal. This filter works similar to the Inflate brush.

Расслабить топологию (relax topology)

Tries to create an even distribution of quads without deforming the volume of the mesh. This filter works the same as holding Shift with the Slide Relax brush.

Relax Face Sets

This will remove the jagged lines visible after drawing or creating a face set. This filter works the same as holding Shift with the Draw Face Set brush.

Sharpen

Sharpens and smooths the mesh based on its curvature, resulting in pinching hard edges and polishing flat surfaces. Especially useful when sculpting hard surfaces and stylized models with creasing and flattening brushes.

Enhance Details

Increases the high frequency surface details of the mesh by intensifying the difference between creases and valleys. This filter works similar to the inverted direction of the Smooth brush.

Стереть смещение Multires (erase multires displacement)

Deletes displacement information of the Multires Modifier, resetting the mesh to a regular subdivision surface result. This can be used to reset parts of the sculpt or to fix reprojection artifacts after applying a Shrinkwrap Modifier.

Negative strokes will intensify the displacement details, this method works similar to Enhance Details and can give better results in some circumstances.

Рандомизировать (randomize)

Randomly moves vertices along the vertex normal. This filter works similar to the Randomize Transform.

Сэмплировать цвет (sample color)#

Ссылка

Режим (mode):

Режим скульптинга (sculpt mode)

Меню:

Лепить (Sculpt) ‣ Образец цвета

Горячая клавиша:

Shift-X

Adjust the brush color of the Красить (paint) tool to the color under the mouse cursor.

Set Pivot#

Ссылка

Режим (mode):

Режим скульптинга (sculpt mode)

Меню:

Sculpt ‣ Set Pivot

Like Object and Edit Mode, Sculpt Mode also has a Pivot Point. This is because the basic move, rotate and scale transforms are also supported in Sculpt Mode. But the pivot point in Sculpt Mode is unique. It always moves together with the transformed mesh and can be both manually & automatically placed.

Ориджин (origin)

Sets the pivot to the origin of the sculpt.

Unmasked

Sets the pivot position to the average position of the unmasked vertices.

Mask Border

Sets the pivot position to the center of the mask’s border. This operation will automatically happen when using Expand.

Active Vertex

Sets the pivot position to the active vertex position.

Surface Shift-RMB

Sets the pivot position to the surface under the cursor.

Совет

For more convenient placement of the pivot point it’s recommended to use the shortcut assigned to Surface.

См.также

For a more general introduction see Transforming.

Rebuild BVH#

Ссылка

Режим (mode):

Режим скульптинга (sculpt mode)

Меню:

Sculpt ‣ Rebuild BVH

Recalculates the BVH used by Динамическая топология (dyntopo) to improve performance, which might degrade over time while using Dyntopo.

См.также

For a more general introduction see Adaptive Resolution.

Dynamic Topology Toggle#

Toggles Динамическая топология (dyntopo).

Transfer Sculpt Mode#

Ссылка

Режим (mode):

Режим скульптинга (sculpt mode)

Меню:

Лепить (Sculpt) ‣ Поменять режим лепки

Горячая клавиша:

Alt-Q

Switches Sculpt Mode from the Active object to the object under the mouse. See Переключение объектов for more information.

См.также

For a more general introduction see Working with Multiple Objects.