Elastic Deform#
Ссылка
- Режим (mode):
Режим скульптинга (sculpt mode)
- Инструмент (tool):
Used to simulate realistic deformations such as grabbing or twisting of Elastic objects. For example, this tool works great for modeling the shape of organic objects such as humans or animals. When pressing Ctrl, the brush deforms vertices along the normal of the active vertex.
Настройки кисти#
Общие#
Примечание
Более подробная информация приведена в разделе настройки кисти Общие и в разделе настройки кисти Дополнительно (advanced).
Unique#
- Деформация (deformation)
The surface alteration that is used in the brush.
- Захватить (grab):
Used to drag a group of vertices around.
- Bi-scale Grab:
Like Grab but the falloff is more localized to the center of the brush.
- Tri-scale Grab:
Like Bi-scale Grab but the falloff is more localized to the center of the brush.
- Масштаб (scale):
Displaces vertices away from the active vertex.
- Скручивание (twist):
Vertices are rotated around the active vertex.
- Volume Preservation
Higher values preserve volumes more, but also lead to more bulging. (This value determines the poisson ratio for elastic deformation)