Đơn Giản Hóa (Simplify)¶
Tham Chiếu [Reference]
- Trình Đơn [Menu]:
Cài Đặt Phổ Thông (Common Settings)
- Mức Phân Hóa Tối Đa (Max Subdivision)
Maximum number of subdivision by the Subdivision Surface modifiers.
- Số Hạt Con Cái (Child Particles)
Show only a subset of all child hairs and particles.
- Texture Limit
Automatically scales textures down so that they are no larger than the values chosen. This can help reduce computer memory resources when rendering large scenes with huge textures.
- Texture Resolution
Scale down image textures to reduce memory usage.
With the Texture Cache and viewport rendering of complex scenes, a lower resolution can help ensure all textures fit in memory for interactive updates.
Cổng Nhìn (Viewport)¶
Cài Đặt Phổ Thông.
- Độ Phân Giải của Thể Tích (Volume Resolution)
Resolution percentage of volume objects in the viewport. This mostly affects memory usage rather than computation times.
- Pháp Tuyến (Normals)
Skip computing custom normals and face corner normals for displaying meshes in the viewport.
Render [Kết Xuất]¶
Cài Đặt Phổ Thông.
Loại Trừ (Culling)¶
- Loại Trừ Máy Quay Phim (Camera Cull)
Automatically culls objects based on the camera frustum defined by the Margin.
- Loại Trừ theo Khoảng Cách (Distance Cull)
Automatically culls objects based on their distance from the active camera. This is set via the Distance property.
Bút Chì Dầu [Grease Pencil]¶
- Duy Chơi Lại (Playback Only)
Activates the simplification process only during animation playback.
- Phủ Kín (Fill)
Shows the fill component in Grease Pencil materials.
- Modifiers (Bộ Điều Chỉnh)
Shows Grease Pencil modifiers.
- Hiệu Ứng Tô Bóng (Shader Effects)
Shows Grease Pencil hiệu ứng trực quan (visual effects).
- Làm Nhuốm Màu Tầng Lớp (Layer Tinting)
Shows layers tint overrides.
- Anti-Aliasing (Khử Răng Cưa)
Use Anti-Aliasing to smooth stroke edges. The amount of anti-aliasing can be adjusted by the SMAA Threshold.