Phân Nan Quạt Các Mặt (Poke Faces)¶
Tham Chiếu [Reference]
- Chế Độ [Mode]:
Chế Độ Biên Soạn [Edit Mode]
- Trình Đơn [Menu]:
Splits each selected face into a triangle fan with a newly created vertex in the middle. This new vertex can further be raised or lowered to create a pyramid/cone.
Các Tùy Chọn (Options)¶
- Dịch Chuyển của Nan Quạt (Poke Offset)
Distance to move the new center vertex along the face normal.
- Dịch Chuyển Tương Đối (Offset Relative)
Make the Poke Offset relative to face size. More specifically, this multiplies the offset for each face by the average distance from its center to its corners.
- Tâm của Nan Quạt (Poke Center)
How to determine the position of the face center:
- Trung Bình Trọng [Weighted Median]
Use the average position of the face corners, weighted by the lengths of those corners' neighboring edges.
- Trung Vị (Median)
Use the average position of the face corners.
- Ranh Giới (Bounds)
Use the center of the bounding box.