Giới Thiệu (Introduction)

Blender's physics system allows you to simulate a number of different real-world physical phenomena. You can use these systems to create a variety of static and dynamic effects such as:

  • Hair, grass, and flocks

  • Mưa

  • Smoke and dust

  • Nước

  • Vải Vóc (Cloth)

  • Thạch

  • v.v.

Hiệu Ứng Nhanh (Quick Effects)

Tham Chiếu (Reference)

Trình Biên Soạn (Editor):

Cổng Nhìn 3D (3D Viewport)

Chế Độ (Mode):

Chế Độ Đối Tượng (Object Mode)

Trình Đơn (Menu):

Đối Tượng (Object) ‣ Hiệu Ứng Nhanh (Quick Effects)

Sets up a basic simulation scene or effect including the selected objects. The tool will add essential objects like domains or particle systems both with predefined settings, so that there will be instant viewable result.

Quick Fur

Adds a fur setup to the selected objects. The fur setup is based on Các Nút Hình Học (Geometry Nodes) and built with Hair Node Groups that come with Blender as bundled assets.

Tỷ Trọng/Mật Độ (Density)

Surface density of generated hair curves.

Chiều Dài (Length)

Length of the generated hair curves.

Hair Radius

The width of the hair, used for rendering engines.

View Percentage

Factor applied on the density for the viewport.

Apply Hair Curves

Applies the modifier that uses the Generate Hair Curves node group.

Nhiễu (Noise)

Deforms hair curves using a noise texture. See the Hair Curves Noise node group for more information.

Frizz

Deforms hair curves using a random vector per point to frizz them. See the Frizz Hair Curves node group for more information.