Làm Mịn theo Góc Bộ Điều Chỉnh [Smooth By Angle Modifier]

Sets the sharpness of mesh edges based on the angle between the neighboring faces.

Ghi chú

This is a geometry nodes asset that is included in the bundled "Essentials" asset library.

Mẹo

This modifier can easily be added to an object with Tô Bóng Tự Động Mịn Màng [Shade Auto Smooth] or removed with Tô Bóng Mịn Màng (Shade Smooth) or Tô Bóng Phẳng (Shade Flat).

Các Tùy Chọn (Options)

Góc Độ (Angle)

Maximum angle between face normals that will be considered as smooth.

Bỏ Qua Độ Sắc Nét [Ignore Sharpness]

Smooth all edges, even if they have been marked as sharp.