Smooth By Angle Modifier¶
Sets the sharpness of mesh edges based on the angle between the neighboring faces.
Ghi chú
This is a geometry nodes asset that is included in the bundled "Essentials" asset library.
Mẹo
This modifier can easily be added to an object with Shade Auto Smooth or removed with Tô Bóng Mịn Màng (Shade Smooth) or Tô Bóng Phẳng (Shade Flat).
Các Tùy Chọn (Options)¶
- Góc Độ (Angle)
Maximum angle between face normals that will be considered as smooth.
- Ignore Sharpness
Smooth all edges, even if they have been marked as sharp.