Làm Mịn theo Góc Bộ Điều Chỉnh [Smooth By Angle Modifier]¶
Sets the sharpness of mesh edges based on the angle between the neighboring faces.
Ghi chú
This is a geometry nodes asset that is included in the bundled "Essentials" asset library.
Mẹo
This modifier can easily be added to an object with Tô Bóng Tự Động Mịn Màng [Shade Auto Smooth] or removed with Tô Bóng Mịn Màng (Shade Smooth) or Tô Bóng Phẳng (Shade Flat).
Các Tùy Chọn (Options)¶
- Góc Độ (Angle)
Maximum angle between face normals that will be considered as smooth.
- Bỏ Qua Độ Sắc Nét [Ignore Sharpness]
Smooth all edges, even if they have been marked as sharp.