Motion Blur (Làm Nhòe Mờ Chuyển Động)¶
Tham Chiếu (Reference)
- Panel (Bảng):
Blender's animations are by default rendered as a sequence of perfectly still images. While great for stop-motion and time-lapses, this is unrealistic, since fast-moving objects do appear to be blurred in the direction of motion, both in a movie frame and in a photograph from a real-world camera.
- Vị Trí (Position)
Controls at what point the shutter opens in relation to the current frame.
- Bắt Đầu tại Khung Hình (Start on Frame):
Shutter is starting to open at the current frame.
- Tập Trung vào Khung Hình (Center on Frame):
Xuất cảnh trong khung hình hoạt họa hiện tại.
- Kết Thúc tại Khung Hình (End on Frame):
Shutter is fully closed at the current frame.
- Cửa Trập (Shutter)
Time (in frames) between when the shutter starts to open and fully closed. For example, shutter time 1.0 blurs over the length of 1 frame.
- Rolling Shutter (Màn Trập Quét Mành)
Creates a Rolling Shutter effect.
- Không (None):
No rolling shutter effect.
- Đỉnh-Đáy (Top-Bottom):
Renders rolling shutter from the top of the image to the bottom.
- Thời Lượng của Cửa Trập Quét Mành (Rolling Shutter Duration)
Controls balance between pure rolling shutter effect (if the value is zero) and pure motion blur effect (if the value is one).
Ghi chú
If there are particles or other physics system in a scene, be sure to bake them before rendering, otherwise you might not get correct or consistent motion blur.
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Each object has its own settings to control motion blur. These options can be found in the Object tab of the Properties. See object setting for more information.
Đường Cong của Cửa Trập (Shutter Curve)¶
Curve defining how the shutter opens and closes. The X axis is time, Y values of 0 mean fully closed shutter, Y values of 1 mean fully opened shutter. The default mapping is set to when shutter opens and closes instantly.
Những Giới Hạn (Limitations)¶
Camera motion blur does not work for Orthographic Cameras.
Motion blur does not take into account the movement of Lights.