Sắp Thứ Tự các Phần Tử (Sort Elements)¶
Tham Chiếu [Reference]
- Chế Độ [Mode]:
Chế Độ Biên Soạn [Edit Mode]
- Trình Đơn [Menu]:
Changes the internal storage order of the selected mesh elements.
Gợi ý
To see the storage indices of the selected elements, first ensure the Bổ Sung dành cho Lập Trình Viên (Developer Extras) option is enabled in the Preferences, then enable the Chỉ Số (Indices) overlay in the 3D Viewport.
- Trục Z của Góc Nhìn (View Z Axis)
Sort along the active view's Z axis, from farthest to nearest.
- Trục X của Góc Nhìn (View X Axis)
Sort along the active view's X axis, from left to right.
- Khoảng Cách Con Trỏ (Cursor Distance)
Sort by distance from the Con Trỏ 3D (3D Cursor), from nearest to farthest.
- Nguyên Vật Liệu [Material]
Sort faces by their material slot index, from lowest to highest. The order of faces within each "material group" remains unchanged.
- Được Chọn (Selected)
Move all selected elements to the beginning (without affecting their relative order). Warning: This will also affect the indices of unselected elements!
- Ngẫu Nhiên Hóa (Randomize)
Randomize the order of the selected elements.
- Đảo Ngược (Reverse)
Reverse the order of the selected elements.
The Điều Chỉnh Thao Tác Trước Đây (Adjust Last Operation) panel has the following options:
- Thể Loại (Type)
The sort order as described above.
- Phần Tử (Elements)
Whether to sort vertices, edges, or faces. This is initially determined by the current selection mode.
- Đảo Ngược (Reverse)
Sort in the opposite order than the default one.
- Seed (Mầm)
When using Randomize, changing the seed will result in a different order.