Biên Soạn (Editing)¶
Transform (Biến Hóa)¶
Tham Chiếu (Reference)
- Chế Độ (Mode):
Chế Độ Biên Soạn (Edit Mode)
- Trình Đơn (Menu):
An F-Curve can be edited by transforming the locations of its keyframes.
- Di Chuyển, Xoay Chiều, Đổi Tỷ Lệ (Move, Rotate, Scale)
Like other elements in Blender, keyframes can be moved, rotated, and scaled as described in Basic Transformations.
- Nới (Extend) E
Lets you quickly move the selected keyframes that are on a certain side of the Playhead. This is handy if you need to, say, move all the keyframes after a certain time point to the right to make space for new ones.
To use this operator, first select some or all keyframes and place your mouse cursor to the left or right of the Playhead. Then, press E, move the mouse to move (only) the keyframes on that side of the Playhead, and press LMB to confirm (or RMB to cancel).
Mẹo
You can also change the Key Frame and Value properties in
if you want to specify exact numbers.While transforming keyframes, you can hold Shift to move them more slowly for better precision, or Ctrl to move them in coarse increments.
Bám Dính (Snap)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Shift-S
Apart from using the snapping operators in this menu, you can also turn on snapping in the header.
- Lựa Chọn tới Khung Hình Hiện Tại (Selection to Current Frame)
Set the selected keyframes' time to the current frame.
- Lựa Chọn tới Giá trị Con Trỏ (Selection to Cursor Value)
Set the selected keyframes' value to that of the 2D Cursor.
- Lựa Chọn đến Khung Hình Gần Nhất (Selection to Nearest Frame)
Round the time of each keyframe to the nearest frame.
- Lựa Chọn tới Giây Đồng Hồ Gần Nhất (Selection to Nearest Second)
Round the time of each keyframe to the nearest second. You can use
to show seconds instead of frames at the top of the editor.- Lựa Chọn đến Dấu Mốc Gần Nhất (Selection to Nearest Marker)
Set the time of each keyframe to that of the nearest marker.
- Tay Cầm Dát Phẳng (Flatten Handles)
Dát Phẳng các tay cầm Bézier cho các khung khóa đã chọn.
- Cân Bằng các Tay Cầm (Equalize Handles)
Đảm bảo tay cầm của các khung khóa đã chọn có độ dài bằng nhau.
- Bên (Side)
Which handles to affect (left, right, or both).
- Chiều Dài Tay Cầm (Handle Length)
Chiều dài dùng để tạo tay cầm Bézier của khung khóa được chọn.
- Dát Phẳng (Flatten)
Make the values of the handles the same as their respective keyframes.
- Con Trỏ về chỗ được Chọn (Cursor to Selected) Ctrl-G
Changes the time and value of the 2D Cursor to the average time and value of the selected keyframes.
- Giá Trị Con Trỏ sang chỗ Lựa Chọn (Cursor Value to Selection)
Changes the value of the 2D Cursor to the average value of the selected keyframes.
Phản Chiếu Đối Xứng (Mirror)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Ctrl-M
Mirrors the selected keyframes across a reference point.
- Theo Thời Gian dùng khung hình Hiện Tại (By Times over Current Frame)
Mirror horizontally across the current frame.
- Theo Giá Trị dùng Giá Trị của Con Trỏ (By Values over Cursor Value)
Mirror vertically across the 2D Cursor's value.
- By Times over Zero Time
Mirror horizontally across frame 0.
- By Values over Zero Value
Mirror vertically across value 0.
- Theo Thời Gian dùng Dấu Mốc được Chọn Đầu Tiên (By Times over First Selected Marker)
Mirror horizontally across the first selected marker.
Nhảy đến cái được Chọn (Jump to Selected)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Ctrl-G
Places the 2D Cursor at the average time and value of the selected keyframes.
Chèn (Insert)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
I
Adds new keyframes and selects them. Previously selected keyframes stay selected too.
- Toàn Bộ các Kênh (All Channels)
Insert a keyframe on all visible and editable F-Curves using each curve's current value.
- Duy các Kênh được Chọn (Only Selected Channels)
Insert a keyframe on the selected F-Curves using each curve's current value.
- Duy Đường Cong-F đang Hoạt Động (Only Active F-Curve)
Insert a keyframe on the active F-Curve using the curve's current value.
- Các Kênh đang Hoạt Động tại Con Trỏ (Active Channels at Cursor)
Insert a keyframe on the active F-Curve at the 2D Cursor's value.
- Các Kênh được Chọn tại Con Trỏ (Selected Channels at Cursor)
Insert a keyframe on the selected F-Curves at the 2D Cursor's value.
Sao Chép / Dán (Copy/Paste)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
,
- Tổ Hợp Phím Tắt (Shortcut):
Ctrl-C, Ctrl-V
Use Ctrl-C to copy the selected keyframes and Ctrl-V to paste them. After pasting, the Điều Chỉnh Thao Tác Trước Đây (Adjust Last Operation) panel provides some extra options:
- Dịch Chuyển Khung Hình (Frame Offset)
Offsets the pasted keyframes horizontally so that...
- Khung Hình Khởi Đầu (Frame Start)
...the first one lands on the current frame.
- Khung Hình Kết Thúc (Frame End)
...the last one lands on the current frame.
- Tương Đối với Khung Hình (Frame Relative)
...they land at the same distance from the current frame as when they were copied.
- Không Dịch Chuyển (No Offset)
...they stay at their original frames.
- Giá Trị Dịch Chuyển (Value Offset)
Offsets the pasted keyframes vertically so that...
- Khóa Trái (Left Key)
...the first one has the value of the existing keyframe to the left of the Playhead.
- Khóa Phải (Right Key)
...the last one has the value of the existing keyframe to the right of the Playhead.
- Giá Trị Khung Hình Hiện Tại (Current Frame Value)
...the first one has the value of the curve at the current frame.
- Giá Trị Con Trỏ (Cursor Value)
...the first one has the value of the 2D Cursor.
- Không Dịch Chuyển (No Offset)
...they keep their original values.
- Thể Loại (Type)
- Hòa Trộn (Mix)
Integrates the pasted keyframes with existing ones, only overwriting those that share a frame.
- Viết Đè Toàn Bộ (Overwrite All)
Removes all previous keyframes in the target F-Curves.
- Viết Đè Phạm Vi (Overwrite Range)
Within each F-Curve, remove the existing keyframes that are in the range of the keyframes pasted into it.
- Viết Đè Toàn Bộ Phạm Vi (Overwrite Entire Range)
Within each F-Curve, remove the existing keyframes that are in the range of all pasted keyframes combined.
- Đảo Lật (Flipped)
If you copied keyframes from one or more pairs of symmetrically opposite bones, enabling this option will paste the keyframes of the left bones into the curves of the right ones and vice versa. In addition, the values are inverted, effectively mirroring the animation.
Nhân Đôi (Duplicate)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Shift-D
Sao chép các khung khóa đã chọn. Bạn có thể định vị lại chúng bằng cách di chuyển chuột.
Xóa (Delete)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
X, Xóa (Delete)
Nhấn X hoặc Xóa (Delete) sẽ mở trình đơn bật lên, từ đó bạn có thể xóa các khung khóa đã chọn.
Kiểu Tay Cầm (Handle Type)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
V
Đặt kiểu tay cầm (handle type) của các khung khóa đã chọn.
Chế Độ Nội Suy (Interpolation Mode)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
T
Sets the interpolation mode of the selected keyframes. This determines the curve interpolation between each keyframe and the next.
Kiểu Chậm Rãi (Easing Type)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Ctrl-E
Sets the easing mode of the selected keyframes. This determines whether easing is applied to the left side, right side, or both sides of the curve segments between each keyframe and the next.
Tỷ Trọng/Mật Độ (Density)¶
Tiêu Hao (Decimate)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Trình Đơn (Menu):
Simplifies an F-Curve by removing the keyframes that influence its shape the least.
- Chế Độ (Mode)
How to pick the number of keyframes to delete.
- Tỷ Số (Ratio)
Deletes a certain percentage of keyframes.
- Xóa (Remove)
The percentage of keyframes to remove.
- Mức Dung Sai (Error Margin)
Deletes as many keyframes as possible while ensuring the F-Curve's shape changes no more than a certain amount.
- Max Error Margin
How much the decimated curve may deviate from the original.
Bake Keyframes¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Shift-Alt-O
Creates a keyframe at every frame.
Xem thêm
Bake Channels, which offers options on what range to bake and how.
Dọn Dẹp các Khung Khóa (Clean Keyframes)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
X
Finds redundant keyframes among the selected ones and deletes them. A keyframe is seen as redundant if it has the same value as its neighbors -- even if the curve segments around it aren't flat.
Mẹo
This operator is likely to change the shape of the affected curves, so it's best run after e.g. bulk keyframe insertion on all the bones of an armature (which creates useless keyframes on bones that haven't moved) and before tweaking the curves by hand.
- Ngưỡng (Threshold)
Value threshold. By increasing this, you can also delete keyframes that almost have the same value as their neighbors.
- Kênh (Channels)
Cleans all the keyframes (even unselected ones) in the selected F-Curves. If a curve is left with only one keyframe, it's deleted entirely.
Pha Trộn (Blend)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Alt-D
Adjusts the values of the selected keyframes by a certain percentage. Select a blending operator, move the mouse left or right to adjust the factor, and click LMB to confirm (or RMB to cancel).
Several blending operators work based on "neighboring keyframes." This means that they divide the selected keyframes into contiguous groups, then reference the unselected keyframes immediately before and after each group.
Phân Tích (Breakdown)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Sets the value of the selected keyframes to an interpolation of their neighbors.
- Hệ Số (Factor)
At -1, the keyframes are set to the value of the left neighbor.
At 1, they're set to the value of the right neighbor.
For other factors, they're set to an interpolation between the two neighbor values, with 0 being right in the middle.
Pha Trộn với Lân Cận (Blend to Neighbor)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Moves each selected keyframe towards the value of the left or right neighbor by a certain percentage.
- Pha Trộn (Blend)
When negative, each keyframe moves Blend percent to the value of the left neighbor.
When positive, they move to the right neighbor.
When zero, they keep their original values.
Pha Trộn về Giá Trị Mặc Định (Blend to Default Value)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Moves the selected keyframes towards the property's default value by a certain percentage.
- Hệ Số (Factor)
How much to change the keyframes' values, going from 0 (no change) to 1 (reset to the default value).
Xem thêm
Thao tác Hoàn Lại về Mặc Định (Reset to Default) hoàn lại bất kỳ tính chất nào về giá trị mặc định của nó mà không cần keyframing.
Chậm Rãi (Ease)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Makes the selected keyframes follow an S-curve. While the slider is visible (so after activating the operator but before confirming with LMB), you can press Tab to toggle which of the following settings to edit:
- Curve Bend
A negative value gives more weight to the left side, while a positive value gives more weight to the right. A value of 0 results in a balanced curve.
- Độ Sắc Nhọn (Sharpness)
A low value results in an almost straight diagonal line, while a high value results in a steep rise/drop in the curve.
Blend Offset¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Moves the selected keyframes up or down -- all by the same amount -- until the first/last one matches the left/right neighbor.
- Offset Factor
At -1, the first selected key gets aligned to its left neighbor.
At 1, the last selected key gets aligned to its right neighbor.
At 0, nothing changes.
Blend to Ease¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Blends the selected keys to either an "ease in" or an "ease out" curve.
- Pha Trộn (Blend)
At -1, the keys will follow an "ease in" curve, with small value changes in the beginning and large changes towards the end.
At 1, the keys will follow an "ease out" curve, with large value changes in the beginning and small changes towards the end.
At 0, nothing changes.
Match Slope¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Blends the selected keys towards a straight line going through two keys just outside the current selection.
- Hệ Số (Factor)
Negative values use the two keys to the left of the selection.
Positive values use the keys to the right.
At zero, nothing changes.
Push Pull¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Moves the selected keys towards, or away from, the straight line going through the first and last selected key.
- Hệ Số (Factor)
At 0, the keys will lie on the straight line.
At 1, they keep their original values.
At 2, each key's value will be twice as far from the straight line as before.
Shear Keys¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Shears the selected keyframes -- that is, changes their value by an amount that increases as they get further away in time from a reference keyframe. By default, this reference keyframe is the leftmost selected one, but you can instead use the rightmost one by pressing D.
- Shear Factor
How much to shear. Negative values move keyframes downwards, while positive ones move them up.
- Chiều Hướng (Direction)
Whether to use the leftmost or the rightmost selected keyframe as a reference.
Scale Average¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Scales the selected keyframes vertically, using their average value as the pivot.
- Hệ Số (Factor)
At 0, the keyframes will all have the average value.
At 1, they keep their original values.
At 2, each keyframe's value will be twice as far from the average as before.
Scale from Neighbor¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Scales the selected keyframes vertically, using a keyframe just outside the selection as the pivot. By default, this is the neighbor to the left of the selection, but you can instead use the right one by pressing D.
- Hệ Số (Factor)
The scale factor to apply.
- Reference Key
Whether to use the left or right neighbor as the pivot.
Time Offset¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Shifts the values of the selected keyframes so that the resulting F-Curve appears to move in time. Works best with dense keyframes.
As the curve leaves the selected keyframes' time range on one end, it wraps back in on the other, offset vertically so that the ends connect and there is no jump.
- Dịch Chuyển Khung Hình (Frame Offset)
By how many frames to shift the F-Curve. The slider is limited to the range -10 ... 10, but you can type larger numbers too.
Làm/Mịn Màng (Smooth)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Alt-S
Làm Mịn [Gauss] (Smooth [Gaussian])¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Smooths the selected keyframes using a Gaussian kernel. Click the menu item, move the mouse left or right to adjust the strength, and click LMB to confirm (or RMB to cancel).
- Hệ Số (Factor)
How strongly the smoothing should be applied.
- Xichma (Sigma)
The shape of the Gsaussian distribution. Lower values mean a sharper curve, giving keys that are close to each other more weight. A high value behaves like a simple average filter.
- Chiều Rộng của Bộ Lọc (Filter Width)
A wider filter looks at more keyframes, producing a smoother result. At a width of 1, the filter only looks at the keyframes to the immediate left and right for a weighted average.
Làm Mịn [Lỗi Thời] (Smooth [Legacy])¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
- Tổ Hợp Phím Tắt (Shortcut):
Alt-O
There is also an option to smooth the selected curves, but beware: its algorithm seems to be to halve the distance between each keyframe and the average linear value of the curve, which gives quite a strong smoothing! Note that the first and last keys seem to be never modified by this tool.
Làm Mịn Butterworth (Butterworth Smooth)¶
Tham Chiếu (Reference)
- Trình Đơn (Menu):
Smooth the selected keyframes using a Butterworth filter. Click the menu item, move the mouse left or right to adjust the frequency, and click LMB to confirm (or RMB to cancel).
This filter is ideal for smoothing large amounts of data because it preserves the peaks of the animation. The downside is that it can introduce a ripple effect when the key values change rapidly.
- Cắt Lửng Tần Số (Frequency Cutoff)
The lower the value, the smoother the curve. There is an implicit maximum at which the value no longer changes the curve, which is at half the sample rate. The sample rate in this case is the scene frame rate multiplied by the Samples per Frame of this operator.
- Thanh lọc thứ tự (Filter order)
Higher values mean the frequency cutoff is steeper.
- Lượng Mẫu Vật per Khung Hình (Samples per Frame)
Before the filter is applied, the curve is resampled at this interval to avoid errors when there are uneven spaces between frames. If keys are on subframes, e.g. a 60fps file in a 30fps scene, increase this value to 2.
- Pha Trộn (Blend)
A value between 0 and 1 for blending between the original curve and the smoothed one.
- Pha Trộn/Chuyển Đổi Vào Ra (Blend In/Out)
The number of frames at the start and end for which to blend between the original and smoothed curve. This can help reduce jumps in the animation at the selection border. At value 1, it only locks the first and last frames of the selection to their original values.