Ràng Buộc Giám Sát Theo (Track To Constraint)

The Track To constraint makes an object or bone point towards a certain target, then roll to make a certain local axis point upwards. It's typically called "Look At" or "Aim" in other 3D software.

If the constraint owner is almost directly above the target, the roll around the tracking axis will become unstable. For this scenario, it's recommended to use the Ràng Buộc Giám Sát có Kiềm Chế (Damped Track Constraint) instead.

Các Tùy Chọn (Options)

../../../_images/animation_constraints_tracking_track-to_panel.png

Track To constraint.

Target

The object or bone to point towards.

Trục Giám Sát (Track Axis)

The local axis of the owner that should point at the target. For bones, this should typically be Y.

A negative axis will make the owner point away from the target instead.

Lên (Up)

The local axis of the owner that should point upwards in the world.

Quan trọng

The Track Axis and the Up axis must be different. If they are the same, the constraint will stop working and its icon will turn red.

Z của Mục Tiêu (Target Z)

Align the owner's Up axis as closely as possible to the target's Z axis instead of the global one.

Target/Owner

The spaces for evaluating the target and owner transforms.

Tác Động/Ảnh Hưởng (Influence)

How strongly the constraint affects the owner.

Ví Dụ (Example)