Lấp Kín Khung Lưới Đồ Thị (Grid Fill)

Tham Chiếu [Reference]

Chế Độ [Mode]:

Chế Độ Biên Soạn [Edit Mode]

Trình Đơn [Menu]:

Mặt (Face) ‣ Lấp Kín Đồ Thị (Grid Fill)

Generates a grid of quads. Two types of input are supported:

  • If a (roughly) rectangular loop of edges is selected -- or just two opposing sides of such a loop -- it generates a grid inside those edges.

  • If a (roughly) rectangular patch of faces is selected, it generates a grid replacing those faces.

../../../../_images/modeling_meshes_editing_face_grid-fill_before.png

Đầu Vào.

../../../../_images/modeling_meshes_editing_face_grid-fill_after.png

Kết quả Lấp Kín Đồ Thị.

The operator gives the best results if each pair of opposing sides has the same number of vertices. However, this is not required.

Các Tùy Chọn (Options)

Số Nhịp Nối (Span)

The number of columns in the grid. (The number of rows is calculated automatically based on this.)

Dịch Chuyển (Offset)

Determines which vertex is the first corner of the grid. By default, this is the active vertex. Use this to rotate the grid layout.

Pha Trộn Đơn Giản (Simple Blending)

Use a simpler interpolation algorithm for generating grid geometry. This method is better suited for flat surfaces or cases where preserving curvature gives undesirable results.

Mẹo

Blender may give an error such as "Loops are not connected by wire/boundary edges." The "loops" here can be confusing as it is Blender terminology for "chains," not "closed loops." As such, this error really means "The selected edge chains are not connected to each other; please create more edges to form a closed loop."