Giới Thiệu (Introduction)¶
Vùng Kênh (Channels Region)¶
This region is found on the left side of time-based editors like the Lịch Trình Thời Gian (Timeline), the Dope Sheet Editor, and the Graph Editor. It shows a tree of items (objects, bones...) and their animated properties, with the latter also being called "channels." Each channel has an associated F-curve describing how its value changes over time.
The rows are color-coded as follows:
Dark blue: scenes, objects
Light blue: actions, shape keys etc.
Green: channel groups
Gray: channels
- Tìm Kiếm (Search) Ctrl-F
Lets you filter the channels by typing a part of their name. Click the Invert button to instead show channels that don't include the search text.
Các Điều Khiển (Controls)¶
The headers contain the following toggle buttons:
- Ghim [biểu tượng cái đinh ghim] (Pin [pin icon])
Keep the row and its children visible even when selecting a different object.
- Ẩn Giấu [biểu tượng con mắt] (Hide [eye icon])
Hides the keyframes and curve associated with the channel.
- Bộ Điều Chỉnh [biểu tượng thanh cờ-lê] (Modifiers [wrench icon])
Deactivates the modifiers of the curve.
- Tắt/Giải Hoạt [hộp đánh dấu kiểm] (Mute [checkbox])
Deactivates the curve, making the animation behave as though it doesn't exist.
- Lock Tab (padlock icon)
Prevent the curve from being edited.
Ghi chú
This also works in the Nonlinear Animation Editor, but note that it only locks the strips there, not the underlying F-curves.
Lựa Chọn (Selection)¶
Select single header: click LMB
Add/Remove single header to/from selection: click Ctrl-LMB
Select range: click Shift-LMB
Chọn Toàn Bộ A
Deselect All: press Alt-A or double-tap A
Box Select: drag LMB
Box Add: drag Shift-LMB
Box Remove: drag Ctrl-LMB
Select all keyframes in the channel: double-click LMB on its header.
Biên Soạn (Editing)¶
Rename (anything but a channel): double-click LMB
Xóa cái đã chọn
X
X hoặc Xóa (Delete)Khóa cái đã chọn: Tab
Thanh Trượt (Sliders)¶
If you enable
, the region will show a value slider next to each channel. Changing such a slider will change the value of the curve at the current frame, creating a keyframe if one doesn't already exist.