Phân Chia Vành Đai Cạnh (Subdivide Edge-Ring)¶
Tham Chiếu [Reference]
- Chế Độ [Mode]:
Chế Độ Biên Soạn [Edit Mode]
- Panel (Bảng):
Subdivides an edge ring with optional interpolation.
Ghi chú
In Blender terminology, an edge ring is any series of edges that lie on a row of connected faces and are perpendicular to the direction of that row. The row could form a closed loop, but this doesn't have to be the case: it could also just be a "ribbon" instead of a "ring."
See also Chọn Vành Đai Cạnh (Select Edge Rings).
Các Tùy Chọn (Options)¶
- Số Phân Đoạn (Number of Cuts)
The number of edge loops to create along the edge ring.
- Interpolation (Nội Suy)
How to place the new edge loops.
- Tuyến Tính (Linear)
Place the new edge loops in a straight line.
- Blend Path
Place the new edge loops along a Bézier spline, disregarding the surrounding surface.
- Blend Surface
Place the new edge loop vertices along Bézier splines, taking into account the normals of the surrounding surface.
- Độ Mịn Màng/Mềm Mại (Smoothness)
Smoothness factor for the Blend Path and Blend Surface interpolations. A value of 1 uses full Bézier splines, while a value of 0 is essentially the same as using Linear.
- Hệ Số Mặt Cắt (Profile Factor)
Strength factor for the Profile Shape. A negative value will shrink the edge ring in the middle, while a positive value will inflate it.
- Hình Dạng Mặt Cắt (Profile Shape)
How to vary the thickness of the edge ring between its center and its ends. See the Proportional Editing page for a description of each option.