Trượt Đẩy Cạnh (Edge Slide)

Tham Chiếu [Reference]

Chế Độ [Mode]:

Chế Độ Biên Soạn [Edit Mode]

Trình Đơn [Menu]:

Cạnh (Edge) ‣ Trượt Đẩy Cạnh (Edge Slide)

Tổ Hợp Phím Tắt [Shortcut]:

G twice

Moves the selected edges across their neighboring faces.

Gợi ý

Use Chọn Vòng Mạch (Select Loops) to quickly select a chain of edges that goes around the mesh.

Cách Dùng [Usage]

Select one or more edges, press G twice, move the mouse, and click LMB to confirm (or RMB to cancel).

By default, the vertices on the selected edges all move by the same percentage towards their neighbor:

../../../../_images/modeling_meshes_editing_edge_edge-slide_before.png

Các cạnh được chọn.

../../../../_images/modeling_meshes_editing_edge_edge-slide_after.png

Repositioned edges.

In Even mode, the vertices instead keep the same distance from their neighbor. The red dot indicates which side they look at (i.e. which neighbor they pick):

../../../../_images/modeling_meshes_editing_edge_edge-slide_even.png

Chế Độ Đồng Đều được bật.

../../../../_images/modeling_meshes_editing_edge_edge-slide_even-flip.png

Chế Độ Đồng Đều với tùy chọn Đảo Lật được bật lên.

Các Tùy Chọn (Options)

While the tool is active, the Factor is shown at the top of the 3D Viewport and the shortcuts are shown in the status bar. After confirming with LMB, the options can still be changed in the Điều Chỉnh Thao Tác Trước Đây (Adjust Last Operation) panel.

Hệ Số (Factor)

Direction and amount to slide. Values of -1 and 1 move each selected edge fully towards one of its neighbors.

Đồng Đều (Even) E

By default, each vertex is moved by the same percentage along the length of its edge. Use Even to instead move all vertices so they're at the same absolute distance from a neighboring vertex. (The Factor input is still a relative number, however.)

Đảo Lật (Flipped) F

Use the other neighboring vertex when Even is active.

Hạn Định (Clamp) Alt hoặc C

Prevents the edges from moving outside their neighboring faces.

Biên Soạn Phản Chiếu Đối Xứng (Mirror Editing)

Also slide matching edges on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.

Chỉnh Sửa UV (Correct UVs)

Corrects the UV coordinates of the moved vertices to avoid texture distortion.