Dịch Chuyển Cạch Trượt Đẩy (Offset Edge Slide)

Tham Chiếu [Reference]

Chế Độ [Mode]:

Chế Độ Biên Soạn [Edit Mode]

Trình Đơn [Menu]:

Cạnh (Edge) ‣ Dịch Chuyển Cạch Trượt Đẩy (Offset Edge Slide)

Tổ Hợp Phím Tắt [Shortcut]:

Shift-Ctrl-R

Creates two new edges surrounding each selected edge.

Cách Dùng [Usage]

  1. Select one or more edges.

  2. Click the menu item or press Shift-Ctrl-R.

  3. Move the mouse to the right to increase the distance or to the left to decrease it. Hold Shift to move more slowly for better precision.

    Alternatively, type a number.

  4. Press LMB or Return to confirm.

../../../../_images/modeling_meshes_editing_edge_offset-edge-slide_before.png

Các cạnh được chọn.

../../../../_images/modeling_meshes_editing_edge_offset-edge-slide_after.png

Surrounding edges created.

../../../../_images/modeling_meshes_editing_edge_offset-edge-slide_cap.png

Cap Endpoint enabled.

Các Tùy Chọn (Options)

While the tool is active, the Factor is shown at the top of the 3D Viewport and the shortcuts are shown in the status bar. After confirming with LMB, the options can still be changed in the Điều Chỉnh Thao Tác Trước Đây (Adjust Last Operation) panel.

Đóng Nắp Điểm Cuối (Cap Endpoint)

Creates triangles at the endpoints of each edge chain.

Hệ Số (Factor)

Relative distance across the surrounding faces at which to create the new edges.

Đồng Đều (Even) E

When enabled, the new vertices will keep an absolute distance from the edge chain or the surrounding edges (instead of a relative distance).

Đảo Lật (Flipped) F

Switch between matching the shape of the edge chain or the surrounding edges when Even is enabled.

../../../../_images/modeling_meshes_editing_edge_offset-edge-slide_even.png

Even enabled.

../../../../_images/modeling_meshes_editing_edge_offset-edge-slide_even-flip.png

Even and Flipped enabled.

Hạn Định (Clamp) Alt hoặc C

Prevents the new edges from moving outside their neighboring faces.

Biên Soạn Phản Chiếu Đối Xứng (Mirror Editing)

When checked, sliding the newly created edges will also slide any existing edges on the other side of the mesh. Mesh Symmetry needs to be enabled for this to work.

Chỉnh Sửa UV (Correct UVs)

Set the UV coordinates of the new vertices according to their position on the mesh. When unchecked, the newly created vertices will have the same UV coordinates as the originally selected ones.